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Kings of War/Tactics/Ogres
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===War Engines=== *'''None.''' Ogres have no War Machines in their army list. These units ordinarily provide excellent ranged support to the army. Without them, you cannot easily hit distant targets, pick off damaged units that may be hiding, destroy enemy artillery, etc. There are a lot of tasks that War Machines can accomplish. If you want them in your Ogre army, you're going to have to buddy up. Since Ogres are Neutral they can ally with any other army. Your choice will largely depend on aesthetic preference, lore compatibility, and choice of useful parent units. Since you'll have to take a Regiment, Horde, or Legion to access an ally's War Machines, maximizing the utility of those required units will ultimately decide which army you choose to ally with. Arguably, any army you choose will likely have a useful parent unit to include. Below is a list of solid choices to include as War Machines. It excludes War Machines with less than 48" range. That's because the long range is what this army needs out of a War Machine in the first place. **'''Abyssal Dwarfs:''' Angkor Heavy Mortar, G'rog Mortar, Katsuchan Rocket Launcher **'''Basilea:''' Heavy Arbalest **'''Dwarfs:''' Ironbelcher Cannon, Jarrun Bombard **'''Elves/Twilight Kin:''' Bolt Thrower **'''Goblins:''' Big Rocks Thrower, Sharpstick Thrower **'''Kingdom of Men:''' Ballista, Cannon, Siege Artillery **'''Ratkin:''' Artillery, Shredder **'''Undead/Empire of Dust:''' Balefire Catapult
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