Editing
Kobold
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===3rd Party Settings=== ;Midgard <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Modifier: +2 Dexterity, +1 Intelligence ::Size: Small ::Speed: 30 feet ::Darkvision: 60 feet ::Blindsider: If at least one non-incapacitated ally is within 5 feet of a creature you are attacking, you gain Advantage on attack rolls against that creature. You can only benefit from this trait with one attack per round. ::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight. ::Tinkerer: You have Proficiency with one set of Artisan's Tools of your choice from the following list: Alchemist's Supplies, Mason's Tools, Smith's Tools, or Tinker's Tools. </div></div> ;World of Farland <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Click "Expand" to see the stablock. <div class="mw-collapsible-content"> ::Ability Score Modifiers: +2 Dexterity ::Size: Small ::Speed: 30 feet ::Darkvision 60 feet ::Tricksy: You have Proficiency with the Trapmaking Kit. ::Sunlight Sensitivity: You suffer Disadvantage on attack rolls and Wisdom (Perception) checks made when you or your target are in direct sunlight. ::Pack Tactics: Once per short rest, when attacking an enemy adjacent to an ally who isn't incapacitated, you can gain advantage on the attack roll. If this attack hits, it does +1d6 damage, increasing to +2d6, +3d6 and +4d6 at levels 6, 11 and 14 respectively. ::Subrace: Choose the Common, Winged or Wyrmsblood subrace. ''Common Kobolds'' are known as "Murgs", which means "Scavenger" or "Rat" in the Dark Tongue. They gain +1 Constitution and the Iron Stomach trait, which lets them even spoiled or rotten food whilst also giving them Proficiency in Survival, Advantage on Constitution saving throws, and Resistance to Poison damage. Despite their name, they are ''not'' [[ratfolk]]; those are the [[ferek]]kin. ''Winged Kobolds'', obviously, can fly. They gain no extra ability score increase, but have a Fly speed of 30 feet. They can't fly if wearing armor they're not proficient in, nor a backpack specifically tailored to fit around their wings. Additionally, they need to pass a Constitution save whenever they take damage whilst flying (DC 10 or 1/2 the damage, whichever is higher) or else they immediately fall to the ground. ''Wyrmsblood Kobolds'' claim distant [[dragon]] heritage and an attendant affinity for [[Sorcerer (Dungeons & Dragons)|sorcery]]. They gain +1 Charisma and can cast Blade Ward, as well as gaining the ability to cast Charm Person 1/day from 3rd level, both using Charisma as their spellcasting ability score. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information