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Mercenaries and planes
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===Stats=== *Minimum speed in blocks/inches. (if it's speed drops below this it stalls and may crash). *Maximum speed in blocks/inches. The distance moved in each of the 2 phases in a turn. Aircraft suffer damage if they exceed this maximum speed. *Power Class The raw power generated by the aircraft’s engines, allows ability to perform some maneuvers. *Accel 1 Acceleration the engine can produce in phase 1 of a turn. This is the maximum amount the aircraft’s speed can be increased at the start of the phase. *Accel 2 Acceleration the engine can produce in phase 2 of a turn. This is the maximum amount the aircraft’s speed can be increased at the start of the phase. *Decel Maximum amount the aircraft can reduce speed in either phase of a turn, by cutting the throttle, opening airbrakes, etc. *Maneuver Class The aircraft’s maneuver rating, a measure of its ability to turn and perform maneuvers. *Gun The base number of dice when making a gun attack with internal guns. *Ammo The number of units of gun ammo carried by the aircraft for it's internal guns. Each unit represents one second of fire. *Bomb comp A modifier reflecting the capability and accuracy of the aircraft’s bomb sights and computer. *Damage Points The damage value of the aircraft; the aircraft is crippled when the number of damage points suffered equals at least half this value, and it is destroyed when the number of damage points suffered equals or exceeds this value. *Chaff flares Self explanatory *[http://en.wikipedia.org/wiki/Electronic_countermeasures ECM] Modifier. Baron has none Radar modifier, for spotting and missile locks. the L is for long range *Size How big the plane is for people trying to see me *Spot Is how good the plane is for visual spotting other aircraft, in this case I get a bonus for the extra crew member. *Load points Ordnance on the wings *Year Easy *Missile load Typical carry. *Notes Baron's Phantom has no notes, although vertical take off and stuff would go in the notes section.
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