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====Extinction Curse==== *'''[[Shoonie]]s''' **6 HP, Small sized, +2 Dexterity, +2 Charisma, +2 free boost to any ability score, -2 Constitution ***The first of the brand-new races to Pathfinder Second Edition, Shoonies were added to the game in the third book of the ''Extinction Curse'' [[Adventure Path]]. Pug-like dogfolk living within the Isle of Kortos, they are a pacifistic, kindhearted people that believe no one is beyond redemption or second chances (even if the low base HP and Constitution penalty makes them a little unsuited for <s>Paladin</s>Champion builds). This doesn't stop the few that suffer a personal offense or that threatens their people's peaceful life from becoming adventurers. Shoony feats are few in number and not all that powerful, focusing on traversal and navigating through and around opponents, but they are one of the few playable races of the time of this writing that are able to gain a burrowing speed with them! The heritage options they have are the following: <div class="toccolours mw-collapsible mw-collapsed" style="100%"> Subraces <div class="mw-collapsible-content"> *'''Bloodhound Shoony''': Your family's stout snouts not only are able to block out foul stenches, but they can ascertain specific threats that their other senses cannot pick up. They gain the ''imprecise scent'' sense with a range of 30ft, and gain a +2 to any Survival check to Track those they have smelled before. *'''Fishseeker Shoony''': Years of patient, calming fishing has honed your reflexes. Any time you successfully Grab An Edge, you crit-success the check. Any time you would crit-fail such a check, you only fail to, so you don't have to test if shoonies lack collarbones like real dogs. Also, anytime someone fails to Disarm you, you cause them to crit-fail their check! *'''Paddler Shoony''': Your kin never found much issue living the swamp life. You ignore difficult terrain and greater difficult terrain regarding bogs, and you crit-succeed any successful Swim check. *'''Thickcoat Shoony''': Despite most shoonies living in humid marshes and isles, your family was somehow living up north. You have a much thicker coat of fur that grants you cold damage resistance equal to half your level, you resist freezing environments down one stage, and you can always target creatures concealed only by snow. However, heat-based environments are one level more extreme to you than normal.</div> </div>
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