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==Classes== [[Scout Squad|Infiltrator]]- Made for annoying faggots who snipe people, run around invisible with an SMG, or sit there while invisible to annoy the fuck out of people. Can also hack terminals. [[Lulz|High grief potential]]. [[Assault Squad|Light Assault]]- Thanks to Wrel these jetpack wielding soldiers can take a shit on infantry and vehicles with no consequences. Has a mini rocket launcher that can also deter aircraft, and can bring C4. [[Lulz|Max griefing potential]]. [[Apothecary|Combat Medic]]- AKA the Medium Assault, these guys can heal and revive people (duh) while their self heals and ARs let them kick ass in firefights. Beware the carapace medics. [[Techmarine|Engineer]]- They can fix shit and carry more explosives, snipe MAXes with anti material rifles, drop ammo, and turn locations into bigger meatgrinders than they already were thanks to deployable barriers, turrets, and mines. [[Devastator Squad|Heavy Assault]]- The class that 80% of the player base uses. At the press of a button they can activate an [[Bullshit|overshield that lets them win any firefight and survive damage that no infantryman has any business surviving]]. Optional Heavy Guns let them cheese the fuck out of entire squads. Also has a rocket launcher, although it’s more often used to get a bullshit kill against infantry than to destroy vehicles. [[Terminator|MAX]]- These huge motherfuckers are covered in armor and have a [[Dakka|gun on each wrist]]. The NC have giant full-auto shotguns, the [[Dakka|TR have miniguns]], and the VS have plasma cannons. The anti-vehicle options are also rape-tastic that prioritize either DPS or precision. NC can choose between twin rockets or a miniature guided missile launcher. TR can fire multiple heavy grenades or a rapid fire mini-rocket launcher. VS have heavy plasma orbs or chargeable particle accelerators with insane accuracy and velocity. In terms of AA your options are a shitty flak gun or heavy machine gun that does moderate damage against all targets. The usefulness of their utilities vary. NC has a rechargeable hardlight riot shield that makes them invincible from the front and lets them reload while it's up. TR can lock themselves into the ground reduce their range of movement [[Dakka|in exchange for an insane increase in fire rate, reload speed, and velocity]]. VS cover themselves in unstable chemicals that make them take and do more damage while moving faster. A MAX will facefuck you if you’re unprepared.
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