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===Master of Many Forms=== {{Main|Master of Many Forms}} A ten-level class meant to crank the Wild Shape ability to the max. With its simple requirements (Alertness, Endurance and Wild Shape) a Totem Druid can enter the class at a level as low as 2, or a character with the Divine Minion template can do so at level 3 (because of the +1 LA). Otherwise, you can get in at level 6 by obtaining Wild Shape the natural way as either a Druid or a Wild Shape Ranger at level 5. The main feature of a Master of Many Forms is that you get many different sizes and shapes you can turn into, with many of them being unique to the Prestige Class. These are as follows: {|class="wikitable" cellpadding="5" cellspacing="0" align="center" border="1" width="100%" |- align=center !Level !1 !2 !3 !4 !5 !6 !7 !8 !9 !10 |-align=center ! Shape |Humanoid |Giant |Monstrous Humanoid |Fey |Vermin |Aberration |Plant |Ooze |Elemental |Dragon |-align=center ! Size | |Large | |Tiny | |Huge | |Diminutive | |Gargantuan |} In addition to a 3/4 BAB and good Fort and Ref saves, the prestige class also grants a few other options. At level 1 you can talk normally in your shape, in addition to being able to communicate with creatures of the same kind. A third-level Wild Shape becomes a move action rather than a standard action, at level 7 you get all the Extraordinary abilities the creature has (often including at-will powers), and at level 10 you get Shapechanger as a subtype. In addition to all of this, the Master of Many Forms also gets one additional use of Wild Shape per level, meaning a total of 16 uses at level 20, or 19 with Totem Druid. The obvious use to this is that the Master of Many Forms has a tremendous variety of creatures to choose from, not just those formally restricted by type but also by size. Turning into a [[Dinosaur|T. rex]] and devouring dudes or a Roc and ferrying around your party has a lot of potential, but can leave a player overwhelmed with all the options. The best practice is to make a shopping list in advance, so you have what you can turn into on hand. The problem with this class is the same as the normal Druid: the [[Familiarity Question]]. Some [[DM]]s demand that you have seen a creature before you can turn into it. While this is not a problem to [[This guy|some DMs]], others [[That guy|will not allow you to shapechange into them]] because of reasons. The best piece of advice for this is to talk with your DM about this before you play a Master of Many Forms, and don't be a dick and try to break the DM's game by turning yourself into [[Pun-Pun]].
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