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Quest:Planetary Governor Quest
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=== Improvements available for purchase=== <div class="mw-collapsible-content"> *Spaceports: Build smaller Spaceports in all your cities to boost trade. (50 C) *Industry: Increase the manufacturing capability of your planet. (30 C) *Automated Factories: reduce the amount of manual labor needed in manufacturing and increase efficiency. (20 C) *EMP shielding: Hardens you infrastructure against EMP blasts, which are occasionally used by the Imperium and extensively used by the Tau. (10 C) *Pollution Collection: Reduce industrial pollution so much that it barely registers on tests while slightly reducing manufacturing efficiency (40 C) *Recycling: A Hyper-Efficient recycling system that reclaims 80% of the metal glass, plastic, etc that would normally be wasted. Reduces pollution. (45 C) *Mag-Rail train system: a network of mag-rails that connect all of your major cities and provide the most effective method of shipping bulk goods on the ground. (50 C) *No Techpriests: Trains civilian Engineers and Technicians up another "level" so that they can understand and care for more advanced machinery without Techpriests. Every time Tech Level is raised two more "Complexity Levels are added. (60 C, currently Complexity Level 4/5) *Extensive road network: Expands the network of paved roads. (10 C) *Advanced Roads: Paved roads made of hundreds of interlocking pieces of super-strong metal covered in a kind of synthi-asphalt. Will simply spring back into place after being deformed by an earthquake, if damage is too severe for it to self repair you can just run a steamroller over the road and re-flatten it. Maintenance is much cheaper, easier, and is needed way less often (30 C) *Continental Superhighway: A massive highway stretching from the extremes of human settlements and either pole. (10 C) *Shelters: Cold-War style fallout shelters are built under every home, provide protection against biological attacks and aerial bombing (Unless they're using bunker-busters). (25 C) *Orbital Bombardment Shelters: Massive shelters built under cities to provide protection for its civilian population against orbital bombardment. Also protects against biological agents. (40 C) *Redoubts: Buries your PDF bases in mountainsides to protect against Orbital Bombardment, also helps defend against aerial and ground attack. (35 C) *Fortress: Fortifies your PDF bases against ground assault. Compatible with the above upgrade. (30 C) *PDF Batteries: Installs Orbital defense Batteries in all of your PDF bases to fight back against enemy fleets (Laser battery and Missile Silo, not as effective as dedicated OD bases). (40 C) *Planetstrike: Arm your PDF and OD bases with Deathstrike silos so that they can strike at ground targets. (20 C) *Hardened Infrastructure: Buries all of your water treatment plants, power plants, etc in defensible bunkers, also fortifies train stations, Spaceports and whatnot as much as possible. (30 C) *Strong Defenses: Increases the number and strength of your Orbital Defense Silos (Laser batteries and missile silos to fire on enemy ships, plus smaller versions of both to shoot down enemy missiles, fighters, and landing craft). (40 C) *Fortified Silos: Buries your laser batteries underground except for retractable gun barrels and adds ground-attack fortification. (38 C) *Planetary Fortress: Converts your Palace into an intimidating Stronghold with Orbital Defense Batteries, Heavy Bolter Turrets, and so much AA and artillery it literally bristles. (50 C, an extra 10 C if you want to keep your Palace pretty) *Fortress Capitol: Fortifies your Capitol to extreme lengths. (40 C, an extra 10 C if you want to keep it pretty) *Walls: Builds thick walls around all your cities, good against Orks and Tyranids and useful as a defensive perimeter even when reduced to rubble (20 C) *Com Towers: Improves ground communications. (10 C) *Airports: Atmospheric transport infrastructure, great for shuttling passengers and tourists around quickly. (25 C) *Moon Colony: Exactly what it says on the tin. (30 C) </div></div>
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