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==Mount Hedon== Slaanesh's Mortal Realms playground, completely awash with her/his/its perfume/cologne, which drives anyone that smells it insane. Except for Slaanesh units, which are so constantly dosed up on the stuff that they barely notice it anymore. ===Overwhelming Fragrance=== At the start of each battle round, after rolling for the turn order, players take turns marking units with six dice showing one to six on their face. Units can be marked more than once, each number can only be used once, and you stop once you've assigned all six. Once you've placed all six dice, roll a seventh; whichever unit's number matches the roll is affected by the mist. Roll two dice and add the unit's bravery, the resulting number determines what happens to the unit: *'''8 or less - Ecstatic Catatonia:''' Remove the entire unit from the battlefield. Slaanesh units suffer D6 mortal wounds instead, because they like this sort of thing. *'''9-11 - Sadistic Glee:''' Roll a dice for every model in the unit, on a 4+ the unit suffers a mortal wound. Slaanesh units only suffer mortal wounds on 6's. *'''12-14 - Pavane of Slaanesh:''' Everyone does a little dance. For the rest of the round, the unit can't move, make attacks, cast, or use abilities. Battleshock tests for this unit are ignored. Any time the unit suffers a wound, or mortal wound, roll a die. on a 5+ (4+ for Slaanesh), the wound or mortal wound is ignored. *'''15+ - Excess of Violence:''' The player whose turn it is rolls two dice and moves the unit that many inches toward the nearest enemy. ===Call to Chaos: Path to Glory=== Slaneesh warbands playing on Mount Hedon in '''Path to Glory''' campaigns gain one additional Favour Point if they claim a victory but lose D3 Favour if they lose. ===Mount Hedon Triumphs=== #'''Hedonic Flacon:''' Choose a '''HERO''' to carry this. Once per battle in your Hero phase, roll two dice for each enemy unit within 6" of that model. If the result is higher than a unit's bravery, it suffers D3 mortal wounds. #'''Obfuscatrix:''' One use only ability. Choose a '''HERO''' to carry this. Pick an enemy unit within 12" at the start of your Hero phase and roll two dice. If the combined result is higher than the unit's Bravery, it will immediately attack the nearest friendly unit to itself, either with all of its missile weapons or all its melee weapons (the unit doesn't pile in.) Your opponent still rolls all dice, however, you get to choose who it attacks - and individual models can be targeted. A unit cannot attack itself, only other units. #'''The Blissful Host:''' Once per battle, at the beginning of your Hero phase, roll three dice. Add a unit of Daemonettes with that many models to your army. Must be setup within 6" of a "HERO" model, and not within 3" of an enemy model. #'''Witstealer:''' Choose a '''HERO''' to carry this. At the end of the Combat phase, roll a dice for each enemy "HERO" that was wounded but not slain by the model carrying '''Witstealer'''. On a 4+ the enemy "HERO" suffers a mortal wound. #'''Enrapturing Gaze:''' Choose a '''HERO''' to have this ability. At the start of each Combat phase, pick an enemy unit within 6" of the model with Enrapturing Gaze and roll two dice. If the result is higher than their Bravery, that unit can't pile in or make attacks this phase. #'''The Silken Standard:''' Choose a unit standard, banner, icon bearer, or a model with the keyword '''TOTEM''' to carry the Silken Standard. If your opponent takes the first turn in a battle round, the unit can destroy the standard before your opponent's turn starts. Doing this grants the unit a free turn - Hero phase, Movement, Shooting, etc. - before your opponent starts theirs. In the combat phase, only the empowered unit can attack. The unit still acts as normal during the rest of your turn.
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