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===Core=== ====Legionnaires==== [[Image:Es5s-imperial-armor3.jpg|thumb|400px|right|A Legionnaire of Legion IV, stationed in Skyrim]] Imperial Legionnaires make up the bulk of the Imperial Legion. Compared to many other armies the average Legionnaire is heavily armed, rugged, and rigidly disciplined. Recruiting standards are incredibly high- only candidates at the utmost peak of physical fitness are even considered. What trustworthiness and virtue that does not already exist in the recruits are beaten into them over lengthy and tortuous drills. The combination of rigid discipline, effective organization, and cost-effective arming make the Legionnaires especially potent. Every member is clad in thick and well fitting skirted plate armor. Laden up with sword, shield, and spear. In formation, shields locked together, the mainstay warriors of the Empire are a fearsome sight to behold. 8 pts per model. Core. Fight in Ranks, Infantry, Imperial. 10-40 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Legionnaire | 4 | 3 | 3 | 3 | 1 | 3 | 1 | 8 | 1 | 4+ |- | Centurion | 4 | 3 | 3 | 3 | 1 | 3 | 2 | 9 | 1 | 4+ |} '''Special Rules:''' Legionnaire Drilling. Centurions are Characters. Foreign Regiments: The race of the unit may be changed to Nord, costing +1 pts per model. It may be a mix of Imperial and Nord. A unit purchased containing at least 75% Nords has the Stubborn special rule. '''Wargear: ''' Hand Weapon, Shield, Javelins, Plate Armor. The entire unit may: *Upgrade one model to Centurion(+1 A, +1 LD) for +8 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after reforming) for +6 pts *Upgrade Plate Armor to Full Plate (4+ save) for +3 pts per model *Replace Plate Armor with Leather Armor (6+ save) for free. *Replace Plate Armor with Chainmail (5+ save) for free. The entire unit may: *Replace hand weapon with spears for +1 pt per model *Replace javelins with a bow for +1 pts per model *Upgrade all weapons to silver +1 pts per model The Centurion may replace his or her armor with Ebony Armor for +6 pts. The Centurion may take up to 10 pts of magic items where appropriate from the armory. ====Milites==== After years of service within the legion and demonstrating their worth a Legionnaire might be promoted to the rank of Milite. These units normally have one particular role that they perform during the battle, normally supportive in nature. Different Milite units focus on entirely different subjects- some perform as woodsmen, others field surgeons. Especially trained Militae are even able to act as combat engineers, assisting the attack of fortifications and backing up siege weapon crews as needed. That the Imperial Army has such an abundance of elite trained soldiers only further bespeaks its strength. 12 pts per model. Core. Skirmish, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Militae | 4 | 4 | 3 | 3 | 1 | 3 | 1 | 9 | 1 | - |- | Centurion | 4 | 4 | 3 | 3 | 1 | 3 | 2 | 9 | 1 | - |} '''Special Rules:''' Legionnaire Drilling Centurions are Characters. Foreign Regiment: The race of the unit may be changed to Nord, costing +1 pt per model. It may be a mix of Imperial and Nord. A unit purchased containing at least 75% Nords has the Stubborn special rule. Specialists: Each unit is composed of one of three troop types, representing the different roles that might be required of them on the battle. Depending on the role chosen the Militae unit is differently armed, and gains special rules- *Woodsmen: Leather armor (6+ save), hand weapon, bows, javelins. Have the Move Through Cover and Fleet of Foot special rules. *Field Surgeons: Plate armor (5+ save), hand weapons. Mg+3, each Militae has the following spells: Maraβs Embrace, Cure Poison. *Combat Engineers: Plate armor (5+ save), hand weapon, bows. Have the Siege-Weapon Training special rule. Siege-Weapon Training: (Combat Engineers) If the unit did not move during your movement phase, at the end of that phase you may have them take a Leadership check. On a success, you may remove any number of of men from the unit, then restore that many slain crewmen models to a siege weapon within 4β. Treat these crewmen in every way like the crewmen that come with the target siege weapon. The entire unit may: *Upgrade one model to a Centurion (+1 A) for +8 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after reforming) for +6 pts *Upgrade all weapons to silver +1 pts per model The Centurion may replace his or her armor with Glass Armor for +4 pts, or Ebony Armor for +10 points. The Centurion may take up to 20 pts of magic items where appropriate from the armory. ====Imperial Militia==== Most Imperial Citizens maintain at least small amounts of Militiamen. All of these volunteer forces normally work as guards during peacetime, watching over their hamlets and towns. Occasionally when war marches upon Cyrodil they march right back upon it, joining up with the more elite Imperial Legion. This only further bolsters the number of fighting men and women. While not nearly as trained as the Legionnaires, or well armed by any definition, the sheer numbers and tenacity of these fighters can overwhelm unprepared opponents. Militiamen often are the unsung heroes of war; not fighting for coin or honor but for the defense of what they hold dear. 5 pts per model. Core. Fight in Ranks, Infantry, Imperial. 10-40 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Militia | 2 | 2 | 3 | 3 | 1 | 3 | 1 | 6 | 1 | 6+ |- | Warden | 2 | 2 | 3 | 3 | 1 | 3 | 3 | 7 | 1 | 6+ |} '''Special Rules: ''' Wardens are Characters. '''Wargear: ''' Hand Weapon, Shield, Leather Armor The entire unit may: *Upgrade one model to a Warden(+2 A, +1 Ld) for +10 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +4 pts *Upgrade one model to Musician(can always rally) for +4 pts The entire unit may replace Hand Weapons with: *Spears +1 pt per model *Javelins +1 pt per model The entire unit may replace both hands with: *Bows +1 pt per model *Short Bows +1 pt per model *Halberds +1 pt per model The entire unit may replace their Leather Armor with: *Chainmail (5+) for +1 pt per model ====Crossbowmen==== [[Image:Crossbowmen111.jpg|thumb|400px|right|A Crossbowman of Legion XXV, stationed in Hammerfell]] The Imperial Legion makes great use of technology and is generally much more accepting of it then comparable armies. In particular the force favors the ranged weapon of the Crossbow. While the armor-penetrating weapon is deadly by itself, when armed en masse by trained Legionnaires it becomes entirely overwhelming. Volley after volley of armor-penetrating bolts can be fired from the formation, the men and women within grimly determined and unshakable. 9 pts per model. Core. Fight in Ranks, Infantry, Imperial. 10-20 models per unit. 25mm x 25mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Crossbowman | 3 | 4 | 3 | 3 | 1 | 3 | 1 | 8 | 1 | 5+ |- | Centurion | 3 | 5 | 3 | 3 | 1 | 3 | 1 | 9 | 1 | 5+ |} '''Special Rules:''' Legionnaire Drilling Centurions are Characters. Foreign Regiment: The race of the unit may be changed to Nord, costing +1 pt per model. It may be a mix of Imperial and Nord. A unit purchased containing at least 75% Nords has the Stubborn special rule. '''Wargear: ''' Crossbow, Hand weapon, Chain Mail. The entire unit may: *Upgrade one model to Centurion(+1 BS, +1 LD) for +8 pts. The centurion loses the crossbow and is instead equip with a hand weapon, shield, and javelins. *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after reforming) for +6 pts *Replace Plate Armor with Leather Armor (6+ save) for free. *Upgrade all weapons to silver +1 pts per model The entire unit may replace Crossbows with: *Bows (free) The Centurion may replace his or her armor with Full Plate Armor for +4 pts. The Centurion may take up to 10 pts of magic items where appropriate from the armory. ====Dragoons==== [[Image:Imperial_Dragoons.jpg|thumb|400px|right]] Dragoons are heavily armored cavalry organized in companies much like non-mounted infantry. As a whole they are more experienced and battle hardened Legionnaires, those that have some experience with fighting on horseback. While not at war these cavalry perform as internal security, patrolling against smugglers, trouble-doers, and monsters on the roads between cities. Many an adventurer has been assisted by such a patrolling Dragoon. In combat they are a sight to behold- clad in dark, thick armor, only slightly catching rays off the sun. Nearly no infantry in Tamriel can survive the charge of a full unit of Imperial Dragoons. 19 pts per model. Core. Fight in Ranks, Cavalry, Imperial. 5-15 models per unit. May only be joined by Independent Characters who are also riding Horses. 25mm x 50mm base. {| class="wikitable" |- ! Name ! WS ! BS ! S ! T ! W ! I ! A ! Ld ! Mg ! Sv |- | Dragoon | 4 | 4 | 3 | 3(4) | 1 | 3 | 1(2) | 8 | 1 | 3+ |- | Centurion | 4 | 4 | 3 | 3(4) | 1 | 3 | 2(3) | 9 | 1 | 3+ |} '''Special Rules:''' Legionnaire Drilling Centurions are Characters. '''Wargear: ''' Silver Hand Weapons, Shield, Full Plate Armor. The entire unit may: *Upgrade one model to Centurion(+1 A, +1 LD) for +8 pts *Upgrade one model to Standard Bearer(+1 to combat resolution) for +6 pts *Upgrade one model to Musician(can shoot/march after reforming) for +6 pts The entire unit may take: *Lances (Silver) +2 pts per model *Great Weapons (Silver) +2 pts per model The Centurion may replace his or her armor with Ebony Armor for +6 pts. The Centurion may take up to 30 pts of magic items where appropriate from the armory.
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