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===Crunch Musings=== ====Slimegirl Crunch Development==== Tricky matter, here. As anyone who's ever looked at the Ooze entry in the Monstrous Manuals knows, it's quite obvious that D&D [[slime]]s share a lot less in common than one might think. Ignoring the [[Gelatinous Cube]], which is a deliberate outlier, the only thing the 5e Black Pudding, Gray Ooze and Ochre Jelly have in common is the Amorphous trait and immunities to mind-altering effects, blindness, exhaustion and being knocked prone. Black Puddings are immune to acid, whilst the other two only resist it. Black Pudding and Ochre Jelly have the ability to climb, whilst the Gray Ooze doesn't. So, a slimegirl race can't take a whole heap of encouragement from the existing 5e oozes. Which leaves the big question: should it go for a subrace approach? If yes, what might the subraces actually be? How do you distinguish them? ====Lamia Crunch Development==== This will be tricky because it's the first 5e race that doesn't configure to the standard bipedal body format. 5e is generally light on the racial penalties, with only the drow & duergar's sunlight sensitivity (and technically the aarakocra's "you can't fly in heavier armor") counting. So that raises the question; should lamias get some kind of penalty for their snake body, perhaps not being able to use Foot slot items, or should that be skipped - Foot magic items restyle themselves into heavy anklets that the lamia can slip onto her tail, for example? There's a Pathfinder [[lamia]] race that has its stats on its wiki, so that might be raidable for further insight, or there's always the "make it up from scratch" approach. Hmm... should there be a subrace approach to this race, or not? Lamias do come in a wide variety, after all; you can't say there's no difference between a cobra-girl, a rattlesnake-girl, a viper-girl and a python-girl, right? ====Harpy Crunch Development==== This is a trickier race to develop for 5e. We have an example of a flying race in the [[Aarakocra]], and arguably you could just reskin those from "humanoid bird" to "cute birdgirl" and have a fully-functional harpy. On the other hand, that's ignoring the D&D harpy's traditional affinity for charm magic. That's not so hard to replicate, just give the aarakocra spell-like abilities as per the Devil's Tongue [[Tiefling]] (Vicious Mockery at-will, Charm Person 1/day at level 3, Enthrall 1/day at level 5), but there's still a problem of balance. Namely, how do we make it so that non-magical harpies are equivalently worthy with the spellcasting ones? Or should we not bother with the subraces and presume that only magical harpies exist? ====Gazer/Beholder-Girl Crunch Development==== Alright, most of the "Gazer" ([[Beholder]] MG) seems fairly straightforward to me. However, as all /tg/ fans are aware, the traditional answer to "why haven't beholders conquered everything?" is "because they're busy killing each over over their mutability". With this in mind, and with the High Elf and Abyssal Tiefling as examples, I was wondering: what if, in addition to having spell-like abilities of the standard array (cantrip at level 1, first level at level 3 and second level at level 5), Gazers actually have different ''options'' for spells? This way, the chance of any two gazers having the exact same array of powers is very low, which relates to the lore of Beholder mutability. Any opinions on this? I think it's a great idea, I just need to figure out what spells are actually on the Gazer's list.
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