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==Spartan stats== For those who wanted to put a Spartan in tabletop for some reason, here are the rules. ''Note: The Rules assigned here are based off of 6th and 7th Edition Warhammer 40k, this has not been updated for 9th Edition, nor for lore accuracy with the universe itself.'' '''WS''' 4 / '''BS''' 4 / '''S''' 4 / '''T''' 3 / '''W''' 1 / '''I''' 4 / '''A''' 1 / '''Ld''' 8 / '''Sv''' 3+/6++ ;Composition 3 Spartans <br>1 Spartan - Squad Leader (Ld 9) ;Unit Type Infantry ;Wargear * MJOLNIR Armor * MA5D Assault Rifle * Combat Knife * Frag Grenades (Offensive) ;Special Rules * '''''At All Costs''''' - As per their tactical doctrines, Spartans are combat veterans of independent action and deep infiltration missions. Spartans gain the ''Stubborn'' rule from the Warhammer 40k Core Rulebook. * '''''Shoot First, Ask Later''''' - Spartans specialize in ranged tactics, and prefer not to engage powerful enemies head-on. Spartans will more often than not disengage from melee combat to use their ranged weapons instead. Spartans gain the ''Hit & Run'' rule from the Warhammer 40k Core Rulebook. ;Options: * May Include up to 4 additional Spartan- for ''13 points per Model'' * Any model in the squad may take an Onboard AI for ''3 points per Model'' * For every 4 models in a squad, one model may replace their MA5C Rifle with one of the following: ** M45 Tactical Shotgun (Shotgun)...............................''6 points per Model'' ** SRS99-S5 AM (Sniper Rifle)..................''10 points per Model'' ** M41 SSR MAV/AW (Missile Launcher)........''15 points per Model'' ** M6 Grindell/Galilean Nonlinear Rifle (Spartan Laser)....35 points per model * Each Spartan squad must choose to be one of the following: ** Spartan Is - Squad gain the ''Eternal Warrior'' and ''Feel No Pain'' USRs for 10pts per model. Role a d6 for each model, on results of 5+ the model also gains the ''Crazed'' special rule. ** Spartan IIs - Squad gain +1 Ballistic Skill and the ''Split Fire'' USR for 4 points per model. The squad may choose to become an '''Elite''' Choice. ** Spartan IIIs - Squad gain the ''Stealth'' and ''Infiltrate'' USRs for 3 points per model. ** Spartan IVs - Squad gain the ''Hatred'' and ''Fleet'' USRs for 3 points per model. ;SPARTAN ARMORY * '''MJOLNIR Armor''' - Created parallel to the Spartan-II Program, the MJOLNIR Armor is a sealed system, capable of extravehicular activity or operations in toxic atmosphere. Weighing over half a metric ton, the armor's shell is constructed in overlapping layers of Titanium-A plating and highly durable ballistic alloys of remarkable strength. It has even been augmented with a refractive coating capable of dispersing a limited amount of energy weapon strikes. The Spartan gains a ''3+ Armor Save''. ** MJOLNIR armor is equipped with a full-body recharging energy shield that was reverse-engineered from captured alien technology. The shield itself is utterly transparent and does not hinder sight in any way but briefly flashes a greenish-gold color when hit. The Spartans gain a ''6+ Invulnerable Save''. * '''Onboard AI''' - All MJOLNIR Mk V models or better feature a complex crystalline matrix within their neural interface, which Cortana likened in structure to the computer systems of the ''Pillar of Autumn''. An AI construct increases tactical awareness, provides an indispensable guide, serving almost as a co-pilot and navigator, and multiplies the Spartan's already phenomenal reflexes. A Spartan equipped with an Onboard AI increases their Initiative value by 1. * '''MA5D Assault Rifle''' - The MA5C has an attached electronics suite that provides information on rounds remaining in the magazine, compass heading, and capable of wireless up-link with MJOLNIR systems for improved accuracy. Made of Titanium Alloy and Polymers, the rifle performs well in a variety of environments. Having a rate of fire of 650 rounds a minute, and chambering the old-school M118 7.62x51mm NATO Armor Piercing, Full Metal Jacket Rounds with a 36-round detachable box magazine. Though lacking strength and stopping power, these rounds are designed to pierce most conventional ballistic body armor. ** It has the following stats: '''Range''' 18" / '''Strength''' 3 / '''AP''' 6 / '''Type''' Assault 3 * '''M45 Tactical Shotgun''' - is a pump-action, magazine-fed, dual tubular non-detachable type weapon. It uses the Soellkraft 8-Gauge Magnum Shotgun Shell, a large round capable of phenomenal stopping power and made possible to fire with little recoil due to the gun's magnetorheological recoil dampening system, allowing it to be fired by anyone. ** It has the following stats: '''Range''' 12" / '''Strength''' 4 / '''AP''' - / '''Type''' Assault 2 Rending * '''Sniper Rifle SRS99-S5 AM''' - aka the "SR System 99-S5 Anti-Matériel", an upgrade from the S2s, it is a semi-automatic UNSC sniper rifle that fires 14.5 x 114mm APFSDS (Armor-Piercing Fin-Stabilized Discarding Sabot, with a tungsten or depleted uranium core) from a 4-round magazine. It is fitted with a variable-magnification Oracle scope that allows for 5x and 10x magnification. When looking through it, the scope shows a target's distance and elevation. Designed originally as an anti-materiel rifle, it has proven effective against the highly durable armor of the Covenant and hardlight construction of the Prometheans. ** It has the following stats: '''Range''' 48" / '''Strength''' X/ '''AP''' 4 (''When firing at vehicles, the rifle adds D6 to its Armor penetration value'') / '''Type''' Heavy 1, Sniper, Anti Material. Anti Material: Shots fired from this weapon rend on a 4+. * '''M41 Rocket Launcher''' - aka the "M41 SSR" fires the M19 102mm HEAP (High Explosive Armor Piercing) shaped charge rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy, and its two launch tubes allow the wielder to fire two rockets before needing to reload. The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of infantry at any range and is effective against most vehicles. ** It has the following stats: '''Range''' 48" / '''Strength''' 7 / '''AP''' 3 / '''Type''' Heavy 2, Blast * '''M6 Grindell/Galilean Nonlinear Rifle''' - The Anti-Vehicle Model 6 Grindell/Galilean Nonlinear Rifle (abbreviated AV M6 G/GNR) also known as the ''Spartan Laser'', is the UNSC's first man-portable, shoulder-fired direct energy weapon. Firing a chemical laser after a short charge period, a well placed shot can destroy even heavy vehicles with ease. Infantry-level targets are simply obliterated. ** It has the following stats: '''Range''' 36" / '''Strength''' 9 / '''AP''' 2 / '''Type''' Heavy 1, Ignores Cover -Targeting beam: The Spartan Laser projects an obvious laser target, any enemy units that can, may choose to fire Overwatch at the firers unit as if it was the assault phase. Spartans may take the '''M831 Troop Transport''' (M831 TT) or '''M12 Light Reconnaissance Vehicle''' (M12 LRV) as their dedicated transport.
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