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Setting:Tiji Sector/Guard Regiments
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=== [[Digganobz|The Digga-IIs]] === '''Homeworld:''' Skola Pro-wotsitz...uh, da Skool uv 'Ard Krumpin'. <br> Characteristics: +3 Willpower, +3 to WS or BS <br> Skills: Common Lore (Imperium, War, Ork), Linguistics (Low Gothic, High Gothic, Ork) <br> Mob Rule: For every other Player Character (not comrade), the character's Willpower is increased by +5 to resist Fear and Pinning <br> Might Makes Right: May use Intimidate in place of Command for skill tests and special uses of Command <br> Wounds: +1 <br> '''Da Bosses:''' Legendary<br> Talent: Furious Assault <br> '''Regiment Type:''' Speshul Forcez<br> Characteristics: +3 Strength, -3 Fellowship<br> Skills: Intimidate<br> Talents: Iron Jaw, True Grit, may buy Runtz Talent for 300 xp<br> Traits: Unnatural Strength +1, Unnatural Toughness +1<br> LIMITS: No Ogryns, Ratlings, or Commissars<br> Kit: 1 Pulse Rifle with Ork Upgrade of choice, 4 Charge Packs, Stormtrooper Carapace<br> '''Aspekt Trainin'''': Each Player Character in the regiment must select one Aspekt to be trained in.<br> Da Aspekt of da Mek<br> Skill: Tech Use<br> Talent: Weapon Tech<br> Gear: Combi-Tool<br> Da Aspekt of da Dok<br> Skill: Medicae<br> Talent: Swift Suture<br> Gear: Medkit<br> Da Aspekt of da Kommando<br> Skill: Stealth<br> Talent: Ambush<br> Gear: Nightshroud Cardboard Box<br> Da Aspekt of da Stormboy<br> Skill: Operate (Aeronautica)<br> Talent: Excellent Cook<br> Gear: Jump Pack<br> Da Aspekt of da Weirdboy (Psyker specialty only)<br> Talent: Da Power of WAAAGH!, access to Ork Psychic Powers when selecting powers.<br> Gear: Copper Chanellin' Rod<br> Psy Powers: Powa Burst, I'z Gunna Squig Ya!<br> '''Favored Weapons:''' Grav-Rail Repeater (Pulse Rifle with EVERY ork upgrade), Wavebuster (Xenarch Death Arc with EVERY ork upgrade). These weapons cannot be acquired via Logistics test, they must be specially issued. '''Kit:''' Universal Standard Kit, Microbead, Photo-contacts, Grapnel
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