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Space Station 13
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== How to not mess up in SS13 == This handy little guide will teach you the '''BARE''' minimum on how not to make the station blow up 15 minutes into the game. The points will be organized into handy little dot points that will allow you to slightly better understand the more vague parts of the game. Of course you should always refer to a server's wiki for a more in-depth look on the more advanced mechanics so just use this as a tip system. ; First of all is the importance of hotkeys, this game's interface is quite like a schizophrenic child as in it has no idea what it wants to do or what the shiny buttons mean. Learning hotkeys so you don't turn yourself insane is '''VERY''' important, first of all is "intents" what this means is what you're going to do to another player when you click on them, help intent is the vanilla intent and the one that makes your character a contributing member of society, on the other end of the spectrum is the harm intent, this is used for combat and being an arse. You can quickly switch intent using the a, b, 3, and c keys for help, disarm, grab, and harm respectively. ; Know however that some server have switched intents out with "Combat Mode" which functions identically to intents but you have to CTRL click and/or SHIFT click things instead. ; Second, some servers may require/use different levels of roleplay. * NRP, No RolePlay, it's allowed but most likely people playing on NRP will just look at you funny for trying. * LRP, Light RolePlay, generally allowed but oftenly discouraged or ignored. * MRP, Medium RolePlay, encouraged and oftenly interacted with, but not enforced unless you go way out of wack. [[Skub|Many debates are had over whether it exists.]] * HRP, Heavy RolePlay, you see that crowbar on the ground? You better have a reason for your character to pick it up other than "it's cool" or your ass is grass to whatever admins are currently logged onto the server, heavily encouraged and almost always garners a response, but extremely strict if you step out of line in the slightest. If you need a fix of stories less focused on combat but still filled with conflict, you may get a lot of mileage out of these servers. Some still have a variety of antags enabled(both lifted from other servers and some entirely unique), though strict objectives are phased out in favor of more open-ended plans. ; Thirdly, all servers are different, take a light skim through rules '''atleast''' before you join a round or you might find yourself in a predicament with the admins. ; To add onto the third point, nearly all servers use different codebases (if there are 2 servers from the same community though chances are they use the same codebase), so expect there to be some minor discrepancies between the servers you join.
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