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==== Player Characters ==== Saga edition loosely followed Star Wars canon for how strength in the force works, meaning that Force Sensitive characters pwn everything and outshine non-sensitive characters. While everyone can be influenced by the Force, ''(allowing them to use up "Force points" to modify dice rolls)'', actual characters with any force talents/feats can min-max their character to do pretty much anything and therefore only need to improve their ability to ''Use the Force''. *For example: the "Force Pilot" talent allows players to use their Force skill instead of Pilot skill, while the "Force Persuasion" talent also allows players to use the force instead of their Persuasion skill, Force Healing and so on and so forth. Someone with "Force Block/Deflect" can negate attacks on them with a ''Use the Force'' check and a lightsaber. So basically these characters only need one skill (and only one skill) to play the game. This does however come at the cost of not using those talents to become more powerful instead of more versatile. More annoyingly, the logistics of the system was an unwieldy clusterfuck, which is probably one of the reasons that Wizards could not sustain the system. Rather than having each class self contained in a single sourcebook and then presenting a new class with a new book, the problem with having and keeping so few classes was that options for the classes were presented EVERYWHERE. Meaning your character build could easily have options taken from every single sourcebook to the point that you'd forget where it all came from, and becomes a paperwork nightmare. This is further hindered with some options just being thrown in to whichever sourcebook was released at the time, meaning it's not very intuitive in figuring out where a particular rule comes from. A fan created index mitigates this, but requires having something that can view XML files handy. When non-sensitive characters are involved, Droids are the best. They have lots of resistances (Poison, Disease, Radiation, noncorrosive Atmospheric Hazards, Vacuum, Mind-Affecting effects, Stunning effects, and any other effect that only works on living targets), can use various useful Droid Systems (see [[Star_Wars_d20#Personal_gear|Personal gear]]), and can come in all different sizes. Then, there is such thing as Downloading and Restoring Memory β you can copy your Droid's mind into other bodies, making lots of powerful and allied Forks; or copy mind to Colossal-sized Droid, or to Starship (naturally, the only way to rules-legally play as Colossal PC β being so massive is very powerful; extra points if that would count as [https://swse.fandom.com/wiki/Talk:DP-2_Probe_Droid strange Droid-Starship hybrid, with ability to use systems of both]; Logically, you should be able to use Starship systems at Huge size, since that's the smallest size of actual Starships β [https://swse.fandom.com/wiki/DP-2_Probe_Droid but there's one Large Droid using Starship systems, so why not]; you could also copy your mind to Capital Ship at your command, to increase it's capabilities); or [https://swse.fandom.com/wiki/Talk:Remote_Processor copy your mind to self-propelled Remote Processor, controlling a Droid body with Remote Reciever, Backup Processor and Hidden Core β instant hivemind] (you can't ''start'' the game with Remote Processor, but you can copy mind into Droid with one). For "organical" party, you can get Replica Droid β as many character creation points as normal character, while still effectively being Droid with all it's pluses (other variants have their drawbacks β Shard can't use ''all'' Droid Systems, Total-Conversion Cyborg needs Destiny Point and nearly dying to become machine). Essentially, being a Droid is strict upgrade over being a non-sensitive fleshbag; the properly optimized party should consist entirely of Droids and Force-Users.
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