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Tactics - Adeptus Arbites (9E)
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===Melee weapons=== *'''Shock Maul:''' 1pts. the Arbites SM Chainsword. gives them +1S and A. let them maim humans and may injure Marines. *'''Command Truncheon:''' 5pts. a Leader's Shock Maul that increases their Aura abilities by 3". A must-have for Marshals. *'''Power Maul:''' 5pts. +3S Ap-1, lets you wound SM and gvavis units on a +3, while also needing a 2+ on GEU. *'''Power Fist:''' 10pts. Sx2 AP-3 D2, but forces a -1 to hit on the model using it. For S3 units, this is nearly a Power Maul that sacrifices hit chance for high ap and damage per hit. This is really the weapon you use to put down MEU and TEU. *'''Power Ram:''' 12pts. Dd3 Power fist which increases its damage to D6 when targeting {{Template:W40kKeyword|VEHICLES}}, {{Template:W40kKeyword|MONSTERS}}, and {{Template:W40kKeyword|BUILDINGS}}. Good at putting big things down but needs transport as its only available on footsloggers.
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