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===[[Skaven]]=== Army full of tarpits. Rival Tomb Kings and Vampire Counts on the title of being the best. * Skavenslaves - one of the most awesome tarpits in the game. First of all, they are cheap. And by that I mean 2pts/model. Since they have hand weapons, you can give them shields, making them 1/3 more durable (even though 6+ armor won't stop anything, 6+ parry save is kinda nice). But that's not the best part. They "explode" (or, rather, die in murderous rage) when they break, hitting all nearby units. So, even if they fail, they take some enemies with them. Which is also nice, but still not the best part. The best part is - no one cares about the slaves, so Skaven are allowed to shoot at close combat involving Slaves. Shooting an elite enemy squad to bits while it is locked in combat with dirt-cheap slaves? Priceless. Sure, some slaves will die to randomized shots, but given their numbers, no one cares. * Clanrats - twice the cost of slaves, can't be shot at by allies and don't explode. However, they have higher WS and light armor, making them somewhat more durable. Better take Slaves as tarpit and give Clanrats spears. * Giant Rats - kinda meh. Slaves are cheaper and more effective. And you can shoot at them. * Rat Swarms - kinda meh too. Slaves are cheaper and more effective too. And you can shoot at them too. Still, you sometimes get some free Rat Swarms from a dead Abomination. * Plague Monk Horde with Plague Furnace - not really a tarpit, since it is very killy, but it still will tie an enemy down and destroy him through heavy attrition. * Gutter Runners with Snare-Nets - an uncommon and costly option, but their fine WS, 6+/6++ and the nets reducing enemy attacks by 1 (to a minimum of 1), Gutter Runners can hold low-strength dual-wielders (Plague Monks, Witch Elves, Dryads, Free Companies, Corsairs, you name it) pretty well. Just keep a general nearby - Skaven are cowardly.
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