Editing
The 9th Age/Tactics/Warriors of the Dark Gods
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Legendary Beasts=== '''Hellmaw''' 280pts. This odd beasty is your ranged support. It can open gateways on the map which your units can travel through with some mild danger and will damage in a decent radius when gateways are closed. Be wary of where you place your gateways because they can hurt your own guys. '''Forsaken One''' 390pts. All the issues of the Wretched ones, but more of it. Hard pass. '''Marauding Giant''' 260pts. The big guy you know and love. You can make him bigger for a pittance. His options are pretty flexible in WDG. You can give him a Familiar which gives him some spellcasting ability, or give him a warspear, making him a scary monster hunter and can join up with units of barbarians. '''Feldrak Elder''' 435pts. If you wanted the Feldrak Ancestor but didn't want it out of the character's section, this is where you can pick him up. You want to gear him up to mulch enemy r&f units.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information