Editing
The Imperium of Man
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Character development at meta level=== From a meta point of view the evolution of the Imperium reflects that of the franchise and the company's interest and capabilities, back in the 80s during the Rogue Trader GW writers didn't bother too much about the possible ramifications of their character profiles, they were after all doing things for kids which wanted something cool and funny; morality, rationale and introspection didn't really have that much of a priority, at best there was a lot of parody with a pinch of political commentary inherent in british pop culture. As editions moved the Imperium went from a glam-coloured 80s feudal cyberpunk place for adventures, fun and profit to the stage were the "Grimdark" entered in full effect, think of it a bit like a child turning into a teenager who wants to sound cool a deep, edginess was the order of the day for the Third Edition, this is from where a lot of the dystopian stuff we all know and love came from, Battlefleet Gothic with their slave-powered ships is a great example, the original portrayal of the necrons as eldritch horrors directed by the C'tan are born from this edition too, it was the lowest point of characterization for the Imperium in terms of dark induced apathy. Gradually, thanks in great part to the efforts of Black Library writers and the simple fact many fans were already adults who wanted something more "elaborate" the Imperium started to gain their humane elements, the Gaunt Ghosts and Ciaphas Cain put in evidence that no, not everyone in the Imperial Guard were zealots and jerkasses, Uriel Ventris and other SM portrayals allowed the Adeptus Astartes to win back their heroic aspect and while Matt Ward broke a lot of the old fluff he allowed for factions such as the Necrons to become something more than a horde of metallic zombies. The case of commissar Cain is special, some people didn't like to consider him canon as he broke with the overall idea of grimdarkness, he starts as an anomaly, a secretly epicurean, self-loathing character capable of decent and even heroic acts as well as abject fear who visits worlds which suddenly are not hells on earth, through his eyes we see both military and civilians who are, despite the obvious and obligatory cultural dissonances, humans with their loves, hatreds, good intentions and limitations, enjoying life whenever they can and showing commodities and services which shouldn't exist in the grim darkness of the far future, this sudden injection of humanity shakes a great deal of the fanbase perception of the Imperium, they suddenly discover this galactic warring monster is quite more than a stage for endless dystopian war, suddenly imperials have a great deal more to fight for than debased ideology, they are fighting for survival, and that survival can allow for something more than slave-work at factories alternated with unending sermons, behind the facade of the fanatic and the mad you find reality ensues, ruthlessness with your own is a ticket for friendly fire incidents, even the staunchest sororitas has a pension to think of and the administratum is not totally filled of incompetent people. Gaunt's Ghost work in tandem with Ciaphas Cain to add more humanity to the Imperium, the Tanith First and Only are people, they remember their world of forest and stone cities destroyed, they clearly see their memory as something worth fighting for, and while they are loyal to the Imperium they will notice when there is something unfair and, if possible, deal with it, even at terminal strength, while Colonel-Commissar may be in the minority of competent commanders he and other characters in HQ put in evidence you can't run a military force purely with lash and bolt-pistol, at least not totally, like many real-life regimes you still need a sandwich as well as a shotgun to deal with people, remove the sandwich, use the shotgun too much and you will eventually find the dog bitting back. The Horus Heresy series helped too, as the origins of the Imperium were vastly expanded and explained, allowing for a better understanding of the choices taken by both loyalists and traitors, the Emperor in particular lost their portrayal of a perfect being and finally was revealed to be a more human character, with great inentions but ultimately flawed and capable of failure. This also allowed for a better understanding of how the Imperium became so religious, repressive and authoritian despite, or perhaps, because Big E original plans to fight the Chaos Gods by starving them, the primarchs background was further explored and the tragedy behind their fall became now a known narrative, all these aspects adding a "depth of field". With the return of Guilliman in the last editions we finally come to a point where the Imperium as an entity recovers, or more exactly gains, its capability for self-criticism, and with it a gut-punching self-awareness, we see through Guilliman's eyes the vast gears of traditionalist government, the monumental historic inertia pushing things to the brink, the continuous and terrible technological, economic and social degradation mankind has been subjected for centuries fueled by terrible wars of extinction. From such capability to see these flaws is that the desire to break with this unending cycle of darkness is born, for the first time we see the chance of reform not born from Tzeentchian influence or Xenos infiltration, stable (so far) technological advancement finally happens, the character of Belisarius Cawl comes to mind, he is certainly a maverick, his relation with Guilliman and his subordinates is interesting, he knows his own value and dares others on the Imperium's side in a way which reminds a bit of the oldest editions where Rogue Traders went to strange and extravagant adventures, but we also see his backstory, what eventually shaped in his current self, his manias and hopes, no longer just "the tech support guy who knows how to fix the server", but a person, someone who can go talk face to face with Guilliman. Speaking of both, of late some major game changers have been introduced or gone from hinted to explicitly stated, along the new technologies developed by Cawl in order to reverse the damage done by the Tyranids and Chaos we have finally have the first explicit manifestation of the Emperor through Guilliman, with the Emperor outright stating he is fighting the Chaos Gods in their own terms and actually wounding Nurgle (Despair) in the process and warning the material universe too can have a handle in the balance between it and the Warp, in other words, we can actually talk a real war between the Imperium and the other factions instead of just a galactic sized carcass ready for the picking. And hence in the Imperium of this modern age ancient traditional powers both imperial and from the outside and beyond find themselves checked or at least confronted, not to say our brave new messiah in blue is not without his limits and contradictions, more than once Guilliman has to recognize his own mistakes, and he is still blind to other mistakes, and some things he attempts don't end well, and while the situation has become more critical than ever since, perhaps, the Horus Heresy, the Imperium and characters such as his "Uncrowned King" as narrative entities finally recover their potential for the humane. The Imperium is still a place of unending war and misery, an epic saga with many elements of cosmic horror history, but with a glimpse of a path to, in words of Black Library "Salvation".
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information