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===Imperials=== <div class="mw-collapsible-content"> The imperial team is made up of the following models: 4 Militarum Tempestus Scions (Leader, Medic, Weapon Expert, Demolition Expert); 1 Space Marine; 1 Terminator. <center>'''Leader'''</center> <center>''One of the finest soldiers the imperium has to offer without turning to augmented troops, the Storm Trooper Leader embodies everything the Imperium expects of its warriors. Drafted in to lead this top-secret mission into the Space Hulk, the Leader plans for all contingencies and pulls together the best team he can. Little do they know that this mission will be the true test of their loyalty to the imperium, and his resolve to fight for mankind.''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Leader || 3+ || 4 || 8 || 4+ || 3 |} *'''Equipment:''' ::Hot-shot Lasgun ::3 Hot-shot Lasgun Charges *'''Carry Capacity''' ::Weapons: 1 ::Weapon Charges: 4 ::Equipment: 1 *'''Special Rules:''' ::'''Inspiring Presence:''' When another {{W40kKeyword|Scions}} model on the same tile as this model or on an adjacent one would lose a Morale Point, roll a D6; on a 6 that Morale Point is not lost. *'''Keywords:''' {{W40kKeyword|Scions}}; {{W40kKeyword|Leader}} <center>'''Weapon Expert'''</center> <center>''Every team needs someone to carry the big guns, an individual capable of laying down a barrage of suppressing fire. Unfortunately, in the bowels of the Space Hulk, your team will need more than just bullets to survive.''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Weapon Expert || 3+ || 3 || 7 || 4+ || 3 |} *'''Equipment:''' ::Heavy Stubber ::2 Heavy Stubber Magazines *'''Carry Capacity''' ::Weapons: 2 ::Weapon Charges: 5 ::Equipment: 2 *'''Special Rules:''' ::'''Quick Charge:''' This model doesn't use up an action to recharge its weapons. *'''Keywords:''' {{W40kKeyword|Scions}}; {{W40kKeyword|Weapon Expert}} <center>'''Demolition Expert'''</center> <center>''Explosives is a dangerous and very precise business, but at the same time requires a certain bit of insanity from those who use them. This scion has the required intelligence and skill in order to use the many explosives the Imperium has to offer and is insane enough to be willing to use them. This insanity will seem like a minor character flaw compared to the personality traits they will gain after staring into the eyeless visage of the Blind Horror.''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Demolition Expert || 3+ || 3 || 7 || 4+ || 3 |} *'''Equipment:''' ::Hot-shot Lasgun ::2 Hot-shot Lasgun Charges ::1 Melta Charge ::1 Trip Mine *'''Carry Capacity''' ::Weapons: 1 ::Weapon Charges: 3 ::Equipment: 4 *'''Special Rules:''' ::'''Expert Bomber:''' When this model places a Melta Charge or Trip Mine, instead of waiting a turn for the Melta Charge or Trip Mine to active you may have it to immediately activate. ::'''Padded Armour:''' Roll a D6 when this model loses a wound from a Trip Mine. On a 6 that wound is not lost. *'''Keywords:''' {{W40kKeyword|Scions}}; {{W40kKeyword|Demolition Expert}} <center>'''Medic'''</center> <center>''A medic may not provide the same firepower as the rest of the team, but you will notice their absence when the injuries start piling up.''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Medic || 3+ || 3 || 7 || 4+ || 3 |} *'''Equipment:''' ::Hot-shot Lasgun ::1 Hot-shot Lasgun Charges ::2 Medkit *'''Carry Capacity''' ::Weapons: 1 ::Weapon Charges: 3 ::Equipment: 3 *'''Special Rules:''' ::'''Medical Expert:''' When this model uses a Medkit, it removes 2 wounds instead of 1. The wounds can be removed from the same model or from two different ones but they still need to be on the same tile as this model. *'''Keywords:''' {{W40kKeyword|Scions}}; {{W40kKeyword|Medic}} <center>'''Tactical Marine'''</center> <center>''To a normal human, a Space Marine is a true Angel of Death, clad in divinely forged armour and wielding weapons which pulp unprotected humans a Space Marine is an excellent warrior. Unfortunately, the galaxy is full of all manners of creatures which will quite happily kill a normal Space Marine, something which the party will become all too aware of when they enter the Space Hulk.''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Tactical Marine || 3+ || 5 || 12 || 3+ || 3 |} *'''Equipment:''' ::Boltgun ::2 Boltgun Magazines *'''Carry Capacity''' ::Weapons: 2 ::Weapon Charges: 4 ::Equipment: 2 *'''Special Rules:''' ::'''And They Shall Know No Fear:''' Each time this model would lose a Morale Point, roll a die; on a 5+ that point is not lost. *'''Keywords:''' {{W40kKeyword|Space Marine}}; {{W40kKeyword|Tactical Marine}} <center>'''Terminator'''</center> <center>''In a Space Hulk, few things are more dangerous than a Terminator, a veteran battle brother, clad in the finest armour and carrying incredible firepower. In the cramped corridors of a Hulk, a Terminator can make entire intersections and passageways impassable for their enemies through a combination of being impossible to kill and impossible to survive against. But is a Terminator even enough to survive the creeping onslaught that is the Blind Horror?''</center> {| class=wikitable |- valign=top ! Name !! BS !! W !! Morale Points !! Sv !! Sight Distance |- | Terminator || 3+ || 6 || 12 || 3+ || 3 |} *'''Equipment:''' ::Heavy Flamer ::1 Fuel Tank *'''Carry Capacity''' ::Weapons: 2 ::Weapon Charges: 4 ::Equipment: 2 *'''Special Rules:''' ::'''And They Shall Know No Fear:''' Each time this model would lose a Morale Point, roll a die; on a 5+ that point is not lost. ::'''Crux Terminatus:''' When this model loses a wound, roll a die; on a 6 that wound is not lost. *'''Keywords:''' {{W40kKeyword|Space Marine}}; {{W40kKeyword|Terminator}}</div> </div> <div class="toccolours mw-collapsible mw-collapsed" style="100%">
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