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===Ranged Infantry=== *'''Thunderers''': Like Empire Handgunners, but you don't need to babysit them as much. A very useful unit even in the lategame that won't break the bank. *'''Irondrakes:''' Where the fun begins. Ridiculously high damage output, solidly armoured. Need positioning to work right, but will absolutely demolish anything that you point them at. Their flamethrowers are considered artillery so they cannot be blocked by shields and inflict morale penalty upon anything they hit. They are surprisingly strong in melee against infantry if not deployed in a thin line because the back row can use their flamethrowers at point-blank, but not against cavalry as they'll pierce till the back row. **'''The Skolder Guard'''(ROR): Replaces Lava for Steam to be an anti-armor unit. Much tougher than an Irondrakes with Physical resistance which is nice to have when the enemy gets a sneaky charge. They will multch full-plate units quickly given they have an even faster reload speed but watch out as you will also burn through their limited ammunition just as quickly. Against enemies with less armor you're better off using regular Irondrakes. *'''Irondrakes (Trollhammer Torpedo)''': the Anti large version of the Irondrakes, having rocket launchers instead of Flamers. Often times Irondrakes can just melt through the armor of most things they are pointed at, sometimes they are Cavalry or monsters that have enough armor to shrug off that current of magma. Unlike regular Irondrakes they can shoot over units and obstacles. Don't be fooled by how their torpedoes explode, they don't do splash damage and should only attack infantry if you don't have anything bigger to shoot.
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