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===WH2 Overhaul Mods=== This section is for mods that change large aspects of the base game itself rather than adding in unit packs or singular mechanics. Generally overhaul mods change the pace of the gameplay significantly and are otherwise largely incompatible with unit packs and smaller mechanical changes introduced by gameplay changing mods. This incompatibility can range from basic balance issues to CTDs. For the best usage of this mod, it would be better to use the mods noted here as baselines to base your mod collections on. Please note that the Community Scripting Framework and Crynsos' Faction unlockers are core additions to the base game and are required by several gameplay mods to function properly. As far as you should be concerned, these mods should be enabled at all times. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1175369579 Community Scripting Framework]''' A community framework that allows different scripts to work together. In the vanilla game, you can only have one script running at a time. This mod fixes that. Do note that this mod will require the actual script mod to be loaded in as well. Once more the community fixes CA's oversights. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1158985864 Crynsos' Faction unlocker+]''' Allows you to play as any faction on the campaign and in battles. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1228673734 War of the Beard Overhaul]'''A massive overhaul that shifts the campaign to the war of the beard, over four and a half thousand years ago. The mod is still in beta. Sadly, much like many dwarf holds after the war, this mod is now abandoned. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1158758430 Luckyspade's Battle Overhaul II]''' A large overhaul mod, this mod rebalances the vanilla game so that battles aren't over in 2 minutes of melee combat. Pretty much every combat related stat and mechanic is changed. Expect battles to run for 10-15 minutes during the early game, and run out of time in the late game. The mod accomplishes this by increasing the hit points of units across the board and generalising several minor stats. Attack animations are standardised, and damage, proc chances and healing is mentioned on the tooltip. Magic itself has been overhauled, with spells themselves having multiple phases. *'''[http://steamcommunity.com/sharedfiles/filedetails/?id=1214959308 Boyz will be Boyz - Closer to Tabletop Overhaul]''' Ever wondered what would happen if concepts and unit stats from the Tabletop were transliterated into the game en masse? Just looking to spice up your campaign a bit with an alternative take on balance that harkens back to the root of Warhammer Fantasy Battles? Then this mod might interest you. The stats from the mod are directly tabulated from the tabletop with a minimal amount of tweaking. This is in comparison to the vanilla balance system that is based on much more heavy handed balancing based on manual input. According to the mod maker, the only stats that have been manually tweaked were the abilities added to units manually. Here's how the units and factions work in the mod. ::*spear infantry is powerful as long as they have numbers, hand weapon&shield units are versatile tanks, dual and great weapon units reliably bring the hurt. You also don’t have to worry anymore about hidden attack speed values, as melee attacks are all standardized at 4 sec. ::*Missile units don’t instagib targets anymore and basic archers are mostly a serious DoT. Some of them will be able to switch ammo. ::*Characters are more varied in scope and will likely be torn to shreds by heavy duty units. Each mount brings its pros and cons, with dragon mounts being the best in terms of hp pool and damage, but still potentially prey to melee scrappers or heavy ranged. ::*Flavourful bits like complete ward saves, Eye of the Gods, four stances for Wardancers, three for Black Orcs, staged passives for Flagellants and Minotaurs, an actual Killing Blow thing for the right people, bumpy chariots and steam tanks that go boom. :The mod also has handy submods that add things like horde units and actual regiments of the empire with more ambitious reworks to mechanics coming down the line but right now the mod is surprisingly fresh and well utilized by the Ai, and capable of stopping the dwarf armageddon. :The mod itself has submods that [http://steamcommunity.com/sharedfiles/filedetails/?id=1215626121 slow down] the combat even farther by adding 50% more HP to every unit without messing with the balance itself and :[http://steamcommunity.com/sharedfiles/filedetails/?id=1233427148 another] one that makes the horde units recruitable on the campaign map for more varied options. :All in all, a nice [[Crunch]] mod that changes several aspects of the base game to introduce a more tabletop based balance to the game with it's cons being the relatively low amount of support for unit packs and the like. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=1149625355 SFO: Grimhammer II]''' A continuation of the legendary Steel Faith Overhaul, it brings everything from new units, regiments of renown and mechanics, to balance changes and many submods improving your Total Warhammer experience. *'''[https://steamcommunity.com/sharedfiles/filedetails/?id=894230944 Ultimate Chaos]''': A very [[skub]]tastic mod that brings some much needed variety and flavor to the Warriors of Chaos. It adds a crapton of new units, including Demons, Greater Demons and Warriors for every one of the Gods of Chaos, completely separate, new Lores of Magic modeled after the Tabletop game and a reworked research tree that actually makes sense. This, however, comes at a price. The mod is notoriously buggy, doesn't mix well with other mods you may use, the models for the demons look like placeholders at best and absolutely atrocious at worst (with the models for Pink Horrors and the Great Unclean one being the worst offenders) and it bloats the already bad loading times of the base game considerably. If you can look past its shortcomings, and you enjoy playing as Chaos, this mod is a must-have.
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