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===Ulb Racial Feats=== Blindsight 30β Radius You able to sense tiny vibrations near you. Prerequisites: Character level 6+, Listen +8, ulb only. Benefit: You gain the blindsight special quality with a range of 30 feet (see MM, Introduction, Special Qualities). Blindsight 60β Radius You have enhanced your vibratory sensitivity to levels rarely reached by your race. Prerequisites: Character level 12+, Listen +16, Blindsight 30β Radius, ulb only. Benefit: Your blindsight abilityβs range increases to 60 feet. Enhanced Flexibility You are even more flexible than most members of your race. Prerequisites: Character level 6+, ulb only. Benefit: You can compress yourself tightly enough to fit through a round hole 3 inches in diameter. In addition, your racial bonus to Escape Artist checks increases to +18. Extend Pseudopods You may extend your manipulative pseudopods a greater distance than most members of your race. Prerequisites: Character level 9+, ulb only. Benefit: As a move-equivalent action, you may extend or retract your pseudopods. While they are extended, your reach increases to 10 feet, but you suffer a β2 penalty to your Dexterity. Extra Secondary Limb You may split your attention among your pseudopods in such a way that you can maintain an additional secondary limb at any given time. Prerequisites: Ulb only. Benefit: You can form one additional arm. This limb is treated as an an extra off hand for purposes of attacking. Special: You may take this feat a number of times equal to your Intelligence modifier (minimum 1). Multiweapon Fighting (General) You can fight with a weapon in each of your hands. Prerequisite: Three or more arms. Benefit: Your penalties for fighting with multiple weapons are reduced by 2. This feat functions just as Two-Weapon Fighting does for a creature with only two hands. Multidexterity (General) You are adept at using all your hands in combat. Prerequisite: Dex 15+, three or more arms. Benefit: You ignore all penalties for using any of your three off hands. This feat functions as Ambidexterity does for a creature with two hands. Weapons wielded in your off hands still add only half your Strength bonus to damage. Two-Gun Shooting (General) You can shoot with both weapons when you have a firearm in each hand. You can make one extra attack each round with the second weapon. Benefit: Your penalties for firing two weapons are reduced by 2. Normal: See SHB, Chapter 7, Firing Two Weapons. Special: The Ambidexterity feat reduces the attack penalty for the second weapon by 4. These penalties are further reduced if the size category of both weapons is one size category smaller than yours. [[Category: Dungeons & Dragons Races]]
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