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===Tactics=== In case you haven't been paying attention this whole page, the Unicorn Clan makes heavy use of cavalry thanks to their ''gaijin'' horses. Speed and force are their greatest assets, and their greatest weaknesses are when terrain or position slows them down or blunts their charge, and their dependence on battlefields with enough grazing and water to sustain their mounts. Their horses and tactics may have started spreading across Rokugan a bit more, but they still maintain the largest cavalry with the most skill and experience in mounted tactics. For everyone else, cavalry is a specialty unit, and their focus is more on tactics to counter them. The Unicorns' initial shock value has worn off since they returned, but it's still ''really freaking difficult'' to counter an offensive you can see but can't react to, backed up by the combined weight of a Space Marine-scale mount and its rider. Whatever their battle plan is, the Unicorns make sure that their horses are disciplined and fast enough and their riders of equal skill to pull it off. They make heavy use of scouts to learn of the enemy's position, and are fond of either riding past them or cutting off their supply lines. Strategically, their overall goal is to [[Dark Eldar|get where the enemy least wants them as fast as possible, hit as hard as they can before an effective defense can be mounted, then ride off to the next opportunity.]] This extends to their tactics. On the offense, they prefer breaking enemy lines with a charge and surrounding them with support from mounted archers and infantry to keep the enemy pinned and the cavalry intact, but have also mastered riding and archery techniques to make them dangerous on the move and even while retreating. When playing defense, they prefer to defend in the open rather than behind walls, intercepting enemies with patrolling battalions in hit-and-runs rather than fixed garrisons.
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