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==Making a roll== To roll, you need three eight-sided dice (3d8). You must choose and announce before rolling which die matches up to each of the following BEFORE rolling: *The active die (most often used for damages, suggested color: red, orange, or yellow. Eventually white) *The passive die (used to trigger special effects, suggested color: blue, cyan or green. Eventually black) *The nemesis die (used for critical hit and miss, suggested color: purple, pink, with glitter or marble effect. Eventually metallic) #Add up the three dice and find the sum on the J row of the unit card. #Read the result on the according column for the skill you rolled. #Then compare this result to the difficulty you rolled against. If your score is equal to or above the difficulty, itβs a success. #The active die determines the effectiveness of the action. #The passive die determines if a passive effect occurs. #The nemesis die determines if something special happens.
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