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=== Special Units === Special units in the O&G army are your support that makes your core unit outperform anyone else. Your core units are pretty good at swarming the enemy with static combat resolution but to support them in winning encounters you get your special guys. Some of them also do not suffer from animosity. * '''Black Orcs:''' Essential! Never leave without one unless it does not fit your army theme. Black orcs are expensive compared to Big'uns and their reputation of being "really dangerous" is not really warranted. They are great but they are barely better in stats than big'uns (and arguably worse than savage orc big'uns) and lose to a lot of other elites 1:1. So why are they essential? They quell animosity and do not have animosity themselves which means they are one of your most reliable units and also keep their surrounding units in line. They will be the center of a part of your battle line and with Nogg's Banner (+1A for everyone once) and greatweapons can suddenly dish out a lot of pain but their real worth lies in their reliability and their quell animosity bubble. * '''Orc Boar Boyz:''' These guys do a lot of damage on the charge thanks to their boars and are affordable for what they can do. Animosity and M7 is really a liability against fast enemies but overall a good damage dealer. Big'uns are even better but to take them you need a base unit as well which means two special slots. They really shine with a hero wielding the pigstabba and the Flag of Bork (ignore first animosity fail). They are also your most heavily armored troops so getting a big unit as a death star is feasible but I would take rather 1-2 small units if at all. The other special choices are just so tempting. * '''Savage Orc Boar Boyz:''' Cheaper, less armor protection but frenzy. These are your real heavy hitters but very fragile. Frenzy makes them vulnerable to redirecting but other than that a fantastic unit. If you want to go really risky get two, make one big'uns, give them Nogg's banner (+1A once a game) and a hero with the pigstabba and you get the deadliest unit of this army list with theoretically 24-25 attacks(9 s5) + 5 s5 boar attacks if all stars align. I do play them safer with just one unit of 5-6 as additional damage dealer and enemy light cavalry chasers. Frenzy helps there. * '''Night Goblin Squig Herd:''' The ultimate gamebreaker. Take 30 squiqs, not enough Night Goblins and a lot of shooting and you will spend the rest of the game on calculating random squiq movements denying the enemy victory or a fun game... Now that this is out of the way how do squiqs fare in a real game? They are quite good at killing stuff with S5 and 2 attacks and Squig Hoppers can be seriously troubling for your enemy but overall the unit is just too random and easy to kill. I take one often just for the flavor and amazing models but overall they are not that great due to their high costs and other special units are definitely stronger. * '''Orc Boar Chariot:''' Good heavy chariot that can dish out a lot of damage. No animosity like all war machines and at 80 points quite affordable. With 3 orcs you look at 3 s4, 2s5 and W6+1 S5 attacks on the charge. If you have a character with greatweapon in there it gets even more deadly. Overall a solid choice only hurt by the fact that you can take only 1 for one special slot and M7 is not great. * '''Goblin Wolf Chariot:''' Essential unit! This is your most reliable (no animosity) war machine / shooting unit charger. At M9 you will attack turn 2 and despite being a goblin unit this thing hits hard! And it costs only 60 points and you can take 2. In a Goblin only army I would also encourage to get at least one goblin big boss with a great weapon in there. Often Very underrated unit that will perform well against many targets just don't expect it to take on blocks of infantry by itself. * '''Rock Lobba:''' At 70 points it is a good unit and not hindered by the BS of the Gobbos. I personally am bad at judging distance, so I avoid it but if you are good at it you might get one. Only issue is that it is mostly good against soft infantry units which you likely will not struggle against anyways and the spear chukka is a very good alternative. * '''Spear Chukka:''' Essential unit! Yes really. At only 35 points a piece and 2 for 1 special slot this is one of the best investments you can make. O&Gs are not particularly strong against armored foes but these things are. Get two or even four and never look back. Focus your fire though since you will miss at least half your shots. Still, a single Chaos Chosen killed by one of these things already gives you your money back. Prioritize monsters and cavalry and then focus on infantry blocks where you can easily reduce rank bonus with it.
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