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=====Mounts===== Sadly, mounts cannot be taken cross-army. That does not mean however that they can't be in the same unit as each other though. '''Vampire Counts''' *Skeletal steed: The Black Knights basic mount, ignores terrain as they are treated as Ethereal for movement and does not get the -1M for barding if you take it. Think about that for a moment, you can charge units on the other side of buildings if you can see them. Never take a dangerous terrain test with these guys again! *Barded Nightmare: Simple undead horse, best in a Unit of Blood Knights, and never put with Black Knights unless there's no terrain, as they'll lose their Ethereal movement. Ordinary in all regards. other then being S4 WS3 horses. *Hellsteed: A flying Barded Nightmare, and overall a better horse. Not too expensive and still a great investment if you like running with Fell Bats or other silliness. Still, if used right it can be a scary model that's great for picking off warmachines or other small units, since arrows don't tend to have the killing power needed for a Vampire. *Corpse Cart: Necromancer (and Master Necromancer) only, in Vampire Counts mounting up on one was none too effective. But if your list happens to be a list built primarily out of fast options, particularly those nifty Tomb King Core Chariots, then riding with your new tan buddies can be nice as every time your Lore of Vampires Necro (because if you're putting them on a Corpse Cart, that's the ONLY reason) Invocs Nehek he'll give the namesake troops ASF. Nice. ''It may be possible to actually ride these inside a unit of Skeleton Chariots, see their entry in Core below.'' *Abyssal Terror: Not great by any standard of a monster. Can be given Poison Attacks or Armour Piercing, has Thunderstomp (which doesn't get the upgrade abilities sadly). Fairly cheap and it flies so it's not exactly bad, but it's just beaten out by the next two usually. *Coven Throne: This thing has a good number of abilities, but also a few downsides. You basically roll a game of the LD of the model (equal to that of the Vampire/Vampire Lord riding it) +D6 against the LD of whatever is trying To Hit it (plus D6). Depending on how much higher yours is the unit may continue on normally, freeze mid-swing, or even attack itself! It has a very large number of attacks from it's two Vampire Maiden crew plus the ghosts that function as it's steeds, and has a Bound Spell allowing it to reroll it's own failed To Hit or To Wound rolls, whichever you choose (including that of the rider, so obviously the blender lord is a very nice option). It's absolutely fucking awful against any army with high Leadership and/or siege weapons due to it's Large Target rule (so mostly Dwarfs with their army wide LD 9 or Elves with archer spam, or just any army a fair number of artillery pieces as they'll pass The Battle of Wills eventually). It's fun and helps its survivability while boosting damage a fair amount but it isn't too reliable for stopping the majority of attacks aimed at it. On the other hand, excellent in combat, you get 2D6 attacks from the ghosts hauling this thing around, the ghost horses grant it Ethereal movement so there's no troubles from terrain, a 5+ Armor Save, a 4+ Ward Save, four S5 ASF attacks from the Handmaidens, D6 S5 impact hits. Sadly a lesser vampires don't have a high enough leadership to consistently use The Battle of Wills effectively (so putting them on a shitload of points isn't a good idea), so the only thing worthwhile to put on it is a Vampire Lord, which is a lot more appealing in an undead legions list because now you can allocate 50% of your total points to Lords, so not only can he buy good equipment in 2000 points games, you can get other Lords to back him up and if he dies to a cannonball your army no longer crumbles. Don't give the rider too much equipment though because he's still a huge target. ''It may be possible to combo these with Skeleton Chariots, see entry in Core below.'' *Zombie Dragon: Exactly what you think it is. It's got beefy stats, can be healed massively thanks to lore attribute plus Invocation, his Pestilential Breath attack causes -3 to armour as well as causing a S2 hit and it adds that extra "fuck you" to Ogres in the form of terror. Has Swarm of Flies (ew!) which causes -1 to To Hit rolls in melee. A great time if your Vampire has the same stat line as the mount its on. Can really wreck heavy cavalries day as well as rank and file, though it will die to cannons or Heroic Killing Blow. Still a wonderful kick ass model and is our only dragon, but like most fun things, it's a magnet for artillery and mass shooting, though since losing your general no longer causes crumbling, that's not as much of an issue as it used to be. '''Tomb Kings''' *Skeletal Steed: Basic Undead horse. War Beast, low stats other than it's M. Use it to keep up with cavalry. Sadly, cannot be taken by Kings/Princes, so no MWBD for Black Knights. *Skeleton Chariot: Same as the Skeleton Chariots below, but the Tomb King or Tomb Prince replace a crewmember. Useful to bolster a large unit of Core Skeleton Chariots and grant the My Will Be Done, as "And The Tomb Kings Rode To War" allows character Chariots to join units (but only Units of Skeleton Chariots). By itself however, not useful at all. *Khemrian Warsphinx: While putting a Tomb King on one and granting it WS6 may be somewhat useful, it's not a great use of points as he'll only grant that ONE sphinx his bonus. It gains a 4+ against Shooting, with the King having a 5+ against it, but loses the 4 crewmembers cutting it's number of attacks. While this used to be good when keeping your General alive was important, it's now a sub-par option.
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