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Warhammer 40,000/3rd Edition Tactics/Orks/Kult of Speed
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=== Fast Attack === *'''[[Deffkoptas|Deth Kopta Squadron]]''': The original incarnation of them, the awkward ones with the twin-props that fall apart all the time. They share all the same Special Rules as regular Warbikes, as well as all the Special Rules of Jetbikes, and can take a Mek as a free upgrade, but they're limited to a mob size of just three, and the Mek pays extra points for identical gear to a walking one because it all has to be modified. *'''0-1 [[Fighta-Bommer|Fighta-Bommerz Raid]]''': Your air support takes the form of a '''Preliminary Barrage''' instead of an actual model, though feel free to dramatically swoop a scratchbuilt one over the board whilst performing the attack. The Raid takes place after all players've deployed their forces but before the first Movement phase, with 1D6 wounds and a Pinning test for all units hit, and can even attack enemy units held in Reserve. If the scenario already uses a '''Preliminary Barrage''', the two attacks're treated separately but their effects stack. Unfortunately, this being Orks, they go by the old adage that if you shoot at it and hit, it's one of theirs, and the '''Friendly Fire''' Special Rule means that 1D6 must be rolled before the attack takes place, and on a 1 the Fighta-Bommerz target every unit on the board including the Ork ones. *'''Warbike Outriders''': A Warbike Squadron with the '''Scouts''' Special Rule, meaning they can be deployed even in scenarios that wouldn't normally allow it, and at the start of the game they can make an extra 2D6" move before the first turn.
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