Editing
Warhammer 40,000/7th Edition Tactics
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Advanced Notes==== *As a general rule of thumb, you want to break or destroy your enemy in your opponent's assault phase. That way, your opponent does not have a shooting phase before your assault teams move towards their next target. *Generally speaking, Overwatch is more of an annoyance than a true threat, though certain rules, bonuses, etc (Dark Angel Chapter Tactics, Tau Supporting Fire/Counterfire Defensive Systems, flamers, etc) can take your toll, especially if you're relying on glass cannon units (Harlequins notably). Some special "Negate Overwatch" powers exist, but there are other ways to mitigate the effects of Overwatch. **Pinned units cannot Overwatch. However, this generally is not a state you can reliably inflict on your opponent. **Overwatch takes place before you move your charging unit, and is still subject to normal rules for Line of Sight, cover, etc. Moving a Rhino or other vehicle flat-out to block off models from shooting your chargers is always a valid trick. **If blocking Line of Sight is not an option, then aim to eat the overwatch. One way to do this is to have a "tanky" unit lead the vanguard. For example, when charging a unit armed with multiple flamers, have a fast monster/walker lead the charge. **Alternately, there's sacrificing an otherwise-depleted unit. If you have one grunt remaining from a squad, have him charge first before following up with a more intact unit. Either your opponent must waste the Overwatch killing that one single model, or that model must tie up the enemy unit. *Remember that pile-ins use the same overall rules for charging, and thus any unit must ultimately maintain coherency. When attacking a large spread-out unit, you can negate a lot of its strength by attacking on opposing flanks. *Multi-assaults are where things get interesting. Remember that should a model be engaged in an assault with two enemy units, and is in only base-to-base with models from one of those units, it must allocate its attacks against that unit. What this rule means, is that if you have more valuable units you wish to preserve in assault, then you can plan your attack vectors accordingly. Hilarity is forcing Commander Smashfucker to waste his Strength 10 super-hammer of doom on rank-and-file Termagants while his bodyguard is being eaten alive by the nearby Carnifex! *The ability to quit close combats is a very powerful ability. It can be defensive, preventing ranged units from being tied down in melee, or it can be offensive, allowing assault units to "pinball" around the battlefield. Hit & Run is the main evasion ability, though Gate of Infinity finds its use as well (attaching Draigo to a unit of Centurions is the classic one-two of the infamous "Gravstar"). Another dirty trick you can use Hit and Run for in conjunction with a sufficiently durable unit (ex: A Conclave of the Burning One with a Deceiver Shard) is "Pulling" units off objectives. Attack the unit from the flank, wait for them to consolidate away from the objective, Hit & Run, and repeat the process.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information