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===Heavy support=== * '''D-99 Vulture Gunship Squadron''': The basic Vulture, but with BS4 and a metric shitload of options. Multilasers can now become autocannons, lascannons, missile launchers (all TL btw) or two rocket pods. Missiles now become 2 Hellfury missiles, 6 HK, 6 Tactical Bombs, or 2 more rocket pods. For 50, you can even exchange the multilaser and missiles for a TL. Punisher. Gatling Cannon. That's 20 re-rollable S5 AP- shots fired at BS4 (BS5 if you strafe along, which you totally should). And you can grab 2 per slot. ''FUCKING HELL FW''. Make sure to always get the armoured cockpit, infra-red targeting and/or the launchers, you don't want to lose a turn of shooting, but the other non-gun options can be skipped, you should have Command Squads for Morale and Searchlights for Night Vision on your other units. * '''D-99 Gun Sentry Battery''': You can only take 0-1 of these, but that's because the Tyranids hit them pretty hard, so D-99 only has 3 of them TOTAL. The only thing in your army that isn't BS4, they make up for it by being Twin-linked and dirt cheap. Stick them wherever you don't want the enemy to be and forget about them, they're locked out of your control for pretty much the entire battle anyway. Note that even if you don't want to use them, you should take at least one anyway to abuse the Combat Drop rule to ensure you get more Valkyries on the table in Turn 1. * '''D-99 Cyclops Demolition Squad''': Hardcapped at 0-1, and the unit has no options at all, though once again that's because D-99 only have 2 Cyclops in the entirety of their force. They look really expensive, but luckily their Valkyrie is part of the units cost, meaning that the two Vets and two little boom-tanks only cost 60 points. The issue with this is that if you want the bombs to do anything, you have to babysit them, though thankfully the range is pretty decent. As for their intended purpose, these are oddly suited best to Zone Mortalis games, which they cannot be used in since they need to arrive in a Valkyrie, or against MEQ's, but you've got several solutions to that already. They might be useful if you're able to kill multiple Tyranid Warriors with one blast, but for the most part it's just a good idea to skip them entirely.
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