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Warhammer 40,000/7th Edition Tactics/Genestealer Cults
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===Sacred Relics of the Cult=== Most of the relics are fairly underwhelming, but some are useful. *'''Icon of the Cult Ascendant:''' Friendly Genestealer Cult units within 12" get ''Furious Charge'' and can re-roll failed Morale, Pinning and Fear tests. In addition, all models in the same unit gain +1 attack. If you're running your Iconward in a Brood Cycle, this probably won't be worth it since he'll grant the FC to his formation within 24" instead, while the Patriarch/Devoted Throng Magus can grant Fearless bubbles anyway! If you're not running a Brood Cycle though, this will give the FC bonus to everything regardless of formation. **This is particularly useful if you want your Iconward to roll around with an Aberrant bodyguard. Not only does he make them 4+ FNP, but the +1 attack from the banner helps deal with their low number of attacks. When combined with the Furious Charge and Might from beyond, you can be looking at [[Awesome|5 S10 AP2 attacks per hammer, or 6 S9 AP3 attacks per pick]]. If the Aberrants can survive going last, very few things can withstand that kind of hate. *'''Dagger of Swift Sacrifice:''' trade in all attacks for one S:User, AP-, [[Rape|''Instant Death'', ''Poisoned (2+)'']]. Get this off in a challenge against the enemy warlord? Heck, its worth it for those who aren't playing for competitive. Otherwise... Its probably best to ignore this unless you know you're gonna be seeing da orkz in which case it will in most cases be enough to finish off the nob(or if your lucky the warboss)before he can oneshot your champion with that power klaw. *'''Scourge of Distant Stars:''' The bearer of this relic can force his opponent in a challenge to take a toughness test. If the opponent fails, he takes a Wound with no saves allowed and gets his Attacks and Initiative characteristics reduced by 1 until the end of the Fight subphase. *'''Staff of the Subterranean Master:''' Range 18", S2 AP-, Assault 10, Ignores Cover, Rending. Don't get too hung up on the low strength, since Rending will allow you to autowound on 6s anyway. While this could be useful for "Finishing off" monsters without good Invulnerable Saves (ironically, this staff makes it easier for Cultists to eat Tyranids than the other way around), the Staff competes with the Crouchling; both are "Magus Only", the Magus can only take one Relic anyway, and the Crouchling is far more important. *'''Sword of the Void's Eye:''' S+1, AP3 melee weapon that rerolls failed To-Hit and To-Wound rolls of 1, also causes instant death on a wound roll of 6. Your Primus starts off with Strength 4, so the extra strength gives him some additional leverage, while allowing him to threaten to punk Wraithknights or other heavies (don't forget that Unquestioning Loyalty protects him from Stomps too). If you can buff him with either Might From Beyond or Furious Charge, he's basically able to blender most infantry units. Not an auto-take but it has its uses. *'''The Crouchling''' a unique Genestealer familiar that allows your Magus to generate you an additional psychic power without increasing your mastery level. It also has teeth and claws like a regular familiar. Considering its low cost and how useful the Broodmind discipline is, this is a near-autotake.
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