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===Imperial Knights=== Your apocalypse go to if you need a unit which can shoot stuff to pieces as well as chop them to pieces while also looking awesome. *''[[Imperial Knight|Knights]]:''' An incredibly customisable, variable and survivable unit, being superior to the bane blade in terms of melee and toughness, sporting 3+ weapon skills, actual melee weapons and invulnerability saves (praise the [[emperor]]). Unfortunately, they cost about the same as a baneblade but with fewer wounds, and with their invulnerability save not working in the fight phase they’ll die in melee faster than a bane blade (despite being better in melee). *'''[[Imperial_Knight#Armiger_Knight_Patterns|Armiger Knights]]:''' Baby’s first knight, being inferior to a normal knight except in their speed and relative cheapness. By themselves not a threat to your normal apocalypse heavy hitters (although more than capable of beating the crap out of most things smaller than them) they are very dangerous when fielded in packs to hound things like baneblades or larger knights. **'''[[Imperial_Knight#Armiger_Knight_Moirax|Armiger Morax]]:''' *'''[[Imperial_Knight#Dominus_Knight_Patterns|Dominus Knights]]:''' Slightly larger vanilla knights who make up for poorer melee performance with even bigger and numerous guns. They also come with a suitable price rise. All in all they are some of the bigger and more dangerous threats on an apocalypse board. *[[Imperial_Knight#Cerastus_Knight_Patterns|Cerastus Knights]]: *[[Imperial_Knight#Acastus_Knight_Patterns|Acastus Knights]]:
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