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Warhammer 40,000/8th Edition Tactics/Blood Angels
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====Blood Angel Exclusives==== *'''Visage of the Damned (1 CP):''' Use in the Fight phase on a Blood Angels unit that has the Death Mask ability. Until the end of the phase, units that attack that unit get -1 to hit. This is important! This gives Sang Guard much needed durability. *'''Refusal to Die (1 CP):''' Use in any phase after the Death Company are targeted with an attack. Until the end of the phase, when they take a wound, roll a D6; on a 5+, that wound isnโt lost. You can only use this once per turn. Return to previous levels of refusing to feel pain. You can even use it on Slamguinius if you chose Artisan of War over Gift of Foresight, but still want to weather some blows. *'''Death on the Wind (1 CP):''' Use in the Fight phase. Pick a Sanguinary Guard unit. Until the end of the phase, when you resolve an attack for a model in that unit, damage results of 1 become 2s. They are wielding some of the greatest power weapons ever forged, after all. *'''Unbridled Ardour (1 CP):''' Use in the Charge phase to let a Blood Angels unit Heroically Intervene as though it were a character and move up to 6โ when doing so. *'''Explosive Judgment (1 CP):''' Use in the shooting phase to give a unit of Sanguinary Guard re-rolls to wound with Angelus boltguns for a phase and their targets donโt get the benefit of cover. Helps keep the squad cheap by temporarily upgrading the cheapest guns. *'''Chalice Overflowing (1 CP):''' Use in your Movement phase to let a Sanguinary Priest use his Narthecium ability an extra time and you can double up targeting a unit with Narthecium in a turn. Pourin out the good stuff for the fallen homies. Aggressors will never die, bring the banner to ensure! *'''Honoured by Baal (1 CP):''' Lets you give a Blood Angels relic to a successor. A copypaste in form, if not in name. *'''Savage Destruction (2 CP):''' {{W40kKeyword|Flesh Tearers}} only. Target one enemy unit during the fight phase. Every time you kill a model in that unit, that kill counts as two for the sake of morale. If you already have an edge over the enemy, this might just let you wipe them entirely. *'''Aggressive Onslaught (1 CP):''' {{W40kKeyword|Flesh Tearers}} only. Select one {{W40kKeyword|Flesh Tearers Infantry}} during the fight phase and give them 6" pile-in distance. Quite helpful as this will guarantee that all your troops are in the heat of battle rather than standing around gormlessly and getting shot. 15 man DC will use this often and to great affect.
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