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Warhammer 40,000/8th Edition Tactics/Chaos Daemons
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===Slaanesh Discipline=== Only {{W40kKeyword|Slaanesh}} {{W40kKeyword|Daemon}} {{W40kKeyword|Psykers}} may roll powers on this chart. *'''1 - Cacophonic Choir:''' WC6. Roll 2d6 (add 2 if WC roll was 10 or higher) targeting closest visible enemy unit within 18". That unit suffers a mortal wound for each point that your 2d6 exceeds their leadership. It's basically a gambler's version of Smite. Harder to make work but potentially more damaging when it does work. Given how widely available LD modifiers are for Chaos, you can potentially make this power do 2d6-1 (or +1, if you roll 10+ for casting) mortal wounds... What a sweet song this Choir sings. **The benefit this power has over other leadership bombs is that it doesn't rely on the enemy failing a morale test for it to be effective. Armies whose morale loses are capped at one (like Dark Angels) or normally have such low model counts thay they never worry about morale (like Custodes) are just as susceptible to Slaaneshi mind-fuckery as everyone else. This also means that single-model units that normally never take morale tests can be affected. **Tyranids in particular can go fuck themselves. Synapse only lets units automatically pass morale checks, it doesn't modify their genrally terrible leadership. For reference, a mighty Carnifex has a base leadership of ''six''. Bask in your opponent's despair when his bioengineered killing machine shits itself to death. *'''2 - Symphony of Pain:''' WC6. Nearest enemy unit within 18" suffers -1 To-hit until the start of your next psychic phase. Potentially a great pick against more Elite Armies. By far the best power of the three, reliable to cast and guaranteed to be useful against anything that ain't a flamer. Cast while using Deamonettes with the Masque for fun and profit. *'''3 - Hysterical Frenzy:''' WC8. Targets a friendly unit of Slaanesh Daemons that is in combat and lets them pile in and fight as if it were the fight phase. Killy Slaanesh daemons are getting an additional fight phase? Can be useful. But keep in mind that you'll have to survive at least one Fight phase, but with all of that Attack and to hit penalties that should not be hard, also, as WC8 it's not easy to get off. It is also great for allied Warp Talons, Possessed or Mutilators of Slaanesh that ''can'' survive a round of combat. *'''4 - Delightful Agonies:''' WC5. select a friendly Slaanesh unit within 18" of the psyker. they get a 6+ FNP save. A nerfed version of the Chaos Space Marine power. WC5 instead of 6, but I'd rather have the 5+ FNP for the higher cost. Even though it shares the same name as the CSM version they swapped the WC and FNP bonus for no reason so for psychic focus purposes, you will never use this over the CSM version. *'''5 - Pavane of Slaanesh:''' WC6. select an enemy unit within 18" and roll a d6 for each model in it. On a 6+, the unit takes a mortal wound. An excellent horde-buster that gets more powerful with the size of the targeted unit. *'''6 - Phantasmagoria:''' WC6. Enemies within 18" get -1 Leadership until your next Psychic phase. Greatly stacks with other -LD sources and Cacophonic Choir. Quite spectacular, but requires some brain power and some luck. Cacophonic Choir is a great "anti-anything except FNP" power but requires LD modifiers (So, Night Lords are now Slaanesh best friends, hah). But with them and some good rolling you can do 8 MORTAL WOUND ON AVERAGE (min 3, which still pretty great). Symphony of Pain, paired with our new Warlord Trait and stratagem, reducing enemies attacks characteristics, helps our rather squishy daemon almost to become unkillable for our opponents. Hysterical Frenzy is hard to get, but another round of combat is great! Especially if we are talking about Daemons of Slaanesh. Delightful Agonies is... eh, it's the worst one, it had its WC and FNP numbers swapped around for literally no reason so its a neutered version of the DH power with the same name. But still, it's basically "almost" free FNP for our squishy troops, so it's okay. Pavane of Slaanesh is just Tzeentch stratagem, but a lot better and doesn't require our CP. Phantasmagoria has a great potential, since it works with Cacophonic Choir, and being 12"(!) AOE can have a great impact on the battlefield.
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