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===Weapons=== ====Ranged==== *'''Autogun -''' 24" Rapid Fire 1 S3 AP0. (18 inch rapid with Inexorable Advance. Deathguard cultists still use the Deathguard codex datasheet, not the Chaos Marine one). *'''Boltgun -''' 24" Rapid Fire 1 S4 AP0. As mentioned above, that extra 6" of Rapid Fire range is a bigger difference than it looks for Plague Marines. *'''Blight grenade -''' Frag Grenade (6" Grenade 1d6 S3 AP0 D1) that rerolls 1s To Wound. Just about every unit in your army that would normally take Frag Grenades gets these instead, and they can be buffed from a surprising variety of sources. *'''Krak grenade -''' 6" Grenade 1 S6 AP-1 D d3, always better than the bolt pistol/gun shot it replaces. *'''Blight launcher -''' 24" Assault 2 S6 AP-2 D d3 plague weapon. A hard-hitting anti-infantry weapon that's also good against light vehicles. It can very well substitute plasma weapons if you want some more range in exchange with AP. It also has some really nice combo with Arch Contaminator. Now four points cheaper thanks to Chapter Approved! *'''Plague Belcher -''' 9" Assault D6 S4 AP0 D1. Standard flamer with an extra inch of range and the plague weapon special rule. Don't underestimate that extra inch- it'll let you Overwatch more effectively than a basic flamer. (Deep striking units need to be placed outside of 9" so this flamer still cannot hit) *'''Plague Spewer -''' Same as the Plague Belcher but with heavy D6 S5 and AP-1. The plague equivalent of the heavy flamer. Stronger, but keep in mind that you still can't shoot it after advancing, which is pretty important given your slow movement. It also comes at an ungodly price. *'''Plasma Gun -''' 24" Rapid Fire 1 S7 AP-3 D1 or S8 AP-3 D2 and you die if you roll a 1. You know it, you love it. Say goodbye to anything but the toughest units. The decision here is whether you want the launcher, to rip apart infantry units, or plasma for those pesky tanks and TEQ's. Remember that you can also fire it twice if you are within 18". *'''Meltagun -''' 12" Assault 1 S8 AP-4 D d6. If you're within half range, roll two damage dice and take the highest. One of the very few options the Death Guard have in dealing with large, tough units. Their pitiful range is somewhat mitigated by your ability to run and shoot them every turn with no penalty. Consider packing a model or two with a Great Plague Cleaver or Mace of Contagion, as you must be in charge range to use them anyway. Rhino delivery system optional, but recommended. ====Melee==== *'''Plague Knife -''' A basic CCW with the Plague Weapon special rule. Itβs free, so shut up and take it. *'''Plaguesword -''' A straight upgrade for your Plague Champions, <s>stolen</s> [[Blood Ravens|Gifted]] from a Plaguebearer. Like a Plague Knife, but rerolls all failed To Wound rolls instead. It's cheap at least...? *'''Bubotic Axe -''' S+1 AP-2 D1, standard power axe but with the Plague Weapon special rule. *'''Balesword -''' S: User, AP-3 D1, so a power sword, but, you guessed it, with Plague Weapon special rule. Note that this is the only plague weapon that the standard Chaos Lord can have. *'''Power Fist -''' You know it, you love it. -1 To Hit, but doubles your Strength, has AP-3 and deals D3 damage. Your Plague Champions seem to have a fetish for them, but a Chaos Lord can use them, too. *'''Flail of Corruption -''' The new hotness. Up to 2 Plague Marines per squad and 1 in 5 Blightlord Terminators can take these babies. D3 hit rolls per attack, S+2, AP-2, D2, Plague Weapon, and any excess damage it causes rolls over between targets, a tasty morsel of crunch very few units can get, so it has the best of all worlds: Lots of attacks, high AP and damage, and it's not a waste to use against single-wound models. Practically auto-include on anything that wants into melee, really. Pretty sad that characters cannot take it but whatever, perfection is Slaanesh's thing anyway. **Designed for fucking over GEQs. S+2 means you're S6 (wounding on 2s), AP-2 means they don't get a Save and the Damage carrying over means that W1 doesn't mean shit. **A very good reason to remember Death To The False Emperor, as every 6 on your first wave of hit rolls against Imperium armies generates an extra attack, each of which gives you D3 more hit rolls. *'''Great Plague Cleaver -''' A Power Fist but with Plague Weapon and D6 damage. The main reasons not to take it are its horrendous points cost and the fact that only Plague Marines with their paltry single attack can take one. Best skip this, though cleaving a tank in two could be fun. It would be better if Champions had a fetish for this weapon instead of the Power Fist. **''Alternate Take:'' The Death Guard don't really have any other options for dealing with close-range melee juggernaut units like Dreadnoughts or Monstrous Creatures outside of the very expensive Deathshroud. While Meltaguns can do alright, they don't really work if the squad gets locked in melee (and considering how slow your units are, you will get locked in melee). The Great Plague Cleaver can actually do fantastic work against these kinds of units, provided it's properly supported with a Tallyman or Lord. Combined with a Power Fist and some Plague Knife dudes to eat wounds, your Cleavers can work wonders as a counter-charge unit, dealing with those hard-hitting single units with ease. Combine it with Blades of Putrefaction and Veterans of the Long War and laugh as you smash chunks of wounds off of these units with a unit that costs a fraction of the price. *'''Mace of Contagion -''' A flat 3 damage, S and AP buffs and, since it comes paired with a Bubotic Axe, also bestows a second attack. The downside is the -1 To Hit, but when hit rolls are that important, you just use the Axe instead. A bit expensive to swing both around, though. *'''Manreaper -''' For a reasonable price we got a S+3 AP-3 Dd3 Plague weapon. Pretty damn cool if you ask me. *'''Plaguereaper -''' S+2 AP-3 D3 plague weapon, only Lord of Contagion can have it, but given his hefty price he is probably better off with a Manreaper anyway. **It's now only 3 points more than the Manreaper, so if you need the flat 3 damage, go for it
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