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====[[Snake Bites]]==== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Snake Bites Icon updated.png|Border|75px|left]] | In the grim darkness of the far future, sometimes all dem shiny gubbinz just don't cut it, and a good ole' choppa is all you need. <br> The Snakebites are the closest thing in 40k that greenskins can get to their AoS counterparts. They're dumb, even for orks, and shun fancy technology for practicality - even though there's no stipulation against taking any mekaniaks. <br> On the tabletop, the Snakebites are somewhat of a mixed bag. Their abilities don't have any synergy, unlike the other clans, but they're thematic as hell, so enjoy playing out scenarios of greenskins hunting down Imperial Knights like animals, or charging ahead with massive swarms of grots. <br> |} <div class="mw-collapsible-content"> *'''Clan Kulturs β DA OLD WAYS''': FnP on a 6+++. Models that already have FnP get to choose which one they use, but can't benefit from both. ** Like having an invisible Painboy at all times, and it works on vehicles, too. Remember that your save can block Mortal Wounds, unlike the Deathskulls'. It doesn't stack with other sources of FnP, unfortunately. *'''Warlord Trait - Surly as a Squiggoth''': You can reroll failed morale tests for friendly Snakebites within 6" of your Warlord. Friendly Snakebites {{W40kKeyword|GRETCHIN}} units within 12" of your Warlord automatically pass morale tests. **Your Boyz won't care, but {{W40kKeyword|GRETCHIN}} units don't have Mob Rule to protect them, and this also affects Killa Kanz and Mek Gunz; a Big Mek could make something out of it. Wrapping your Warlord with multiple units of Grots that refuse to run and moving them up the field is especially hilarious, as is wrapping him in Killa Kanz. *'''Relic - Brogs Buzzbomb''': Once per game you can fire a 6" Grenade 3D6 S5 Ap-1 D1 autohitting shots. After you resolve the attack you can choose another enemy unit within 6" and attack it with the same weapon but only 2D6 shots. **No restrictions on targeting characters with that second attack... *'''Stratagem - Monster Hunters (3 CP)''': At the start of any phase, pick an enemy model with 10 or more wounds. For the duration of that phase, all Snakebites in your army add 1 to wound against it. ** Note that despite its name, vehicles that fit the wound prerequisite are also valid targets for this Stratagem. Makes the Snakebites the bane of every Tyranid/Imperial Guard player who relies on big models to carry their army. *'''Psychic Power - Constriction (WC 6)''': Halves the attack characteristic of a unit within 12" until your next psychic phase. ** Low range makes it situational, but if you are able to get up close (As an Ork, you probably are doing so anyway) you can severely neuter your opponents elite unit. ** Note the lack of Keywords for target (ex: Infantry, Monsters.) You can slap this thing on anything. </div> </div>
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