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Warhammer 40,000/8th Edition Tactics/Renegades And Heretics
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===Melee Weapons=== *'''Power Sword''': Not a particularly good choice unless you plan on fighting Sisters of Battle, or Eldar. Viable, but not optimal. Covenant of Khorne makes it Okay for MEQ hunting, since you can get S4 AP-3 on the first turn of combat, but you don't have many ways of getting reliable charges against the same unit since you don't have get back in the fight, and it still only does 1 Damage, so it's not viable versus terminators or bikes. *'''Power Axe''': This will be your main marine killer for melee SLs, since you can wound marines on 3+ when charging with covenant of Khorne. *'''Power Maul''': Generally the best option for the points, since you can get it to S6 AP -1 with covenant of Khorne. Good for threatening light vehicles and monsters. Also good for killing Ogryns, but the Power fist does that better. *'''Power Fist''': Pretty good, especially since Disciples and Commanders get the benefit of Covenant of Khorne, giving you Str 8 AP-3 on the charge. However, keep in mind that even on your Elite SL's/Commanders/Enforcers you'll be hitting Str7 on a 4+ (unless using the aforementioned Khorne Convent). Unless you have some high toughness/wound models that you really want to chop for coolness sake, stick to your cheaper melee options, and shoot them instead. Chapter Approved gave them a discount. *'''Chainsword/Brutal Melee Weapon''': Give this to any of your troops SLs, since they generally need the +1 attack more than the AP or Str. It's free, and they're identical so it's up to style how you model your dudes.
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