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Warhammer 40,000/9th Edition Tactics/Adeptus Mechanicus
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===Melee Weapons=== <tabs> <tab name = "Arc"> *'''Arc weapons:''' Haywire is back! All codex Arc weapons (sorry hoplites) wound {{W40Kkeyword|VEHICLE}}s on a natural 4+ and gain +1D; Arc Lances are the major exception. **'''Arc Claw:''' Default Breacher weapon, at A+1 S+1 AP-3 D1, D2 vs {{W40Kkeyword|VEHICLE}}s. **'''Arc Lance: ''' S+3 AP-1 D1, D1d3 vs {{W40Kkeyword|VEHICLE}}s. 10 Hoplites with re-rolls can reliably destroy a DEQ in a single round of combat. ***''Do not'' auto-wound {{W40Kkeyword|VEHICLE}}s on 4+, unlike all other Arc weapons. **'''Arc Maul:''' An up-volted power maul S+3 AP-2 D1, D2 vs {{W40Kkeyword|VEHICLE}}s. **'''Arc Scourge:''' Cawl's signature melee weapon, Sx2(10) AP-2 D1, and auto-wounds {{W40Kkeyword|VEHICLE}}s on unmodified 2+ to wound, not 4+. **'''Servo-arc claw:''' Found only on the technoarchaeologist, this is an upgraded servo-arm: still only 1 attack per Fight, but S+3 AP-2 D3, D4 vs {{W40Kkeyword|VEHICLE}}s. </tab> <tab name = "Omnissian"> *'''Omnissian Weapons:''' These are just master-crafted Power Weapons, or if you prefer, flat D2 Force Weapons. **'''Omnissian Axe:''' S+2 AP-2 D2 for Domini and Enginseers. **'''Omnissian Staff:''' S+3 AP-1 D2. Exclusive to the Manipulus. </tab> <tab name = "Servo"> *'''Servo Weapons:''' Can only make 1 attack each time the bearer fights. **'''Servo-arm:''' Sx2 AP-2 D3 for Enginseers and basic Servitors. **'''Servo-arc claw:''' Found only on the technoarchaeologist, this is an upgraded servo-arm: still only 1 attack per Fight, but S+3 AP-2 D3, D4 vs {{W40Kkeyword|VEHICLE}}s. </tab> <tab name = "Taser"> *'''Taser weapons:''' +2 hits on a natural 6 to hit, but for 1CP you can make it trigger on 5 or 6 via Chain-taser Protocols. **'''Taser goad:''' S+2 AP-1 D1, available to Skitarii Alphas, mandatory on Pteraxii Alphas, and an option for entire squads of Infiltrators. Mostly a status symbol on the former, but a potent anti-horde weapon on the later. ***'''Electrostatic gauntlets:''' S+2 AP-1 D1 as well, but ''not'' actually taser weapons, so Chain-Taser Protocols won't work on them. **'''Taser lance:''' The Dragoon's big poking stick with S+3 AP-2 D2. </tab> <tab name = "Transonic"> *'''Transonic weapons:''' Unmodified wound rolls of 6 deal +1 mortal wound. **'''Transonic Blades:''' S+1 AP-3 D1. High AP lets them absolutely [[rape|rape anything without an invulnerable save]], while the strength gives them the advantage against MEQ-toughness and below. Combine with the Ryza wound boost to really paint the table red. **'''Transonic Razor:''' SU AP-2 D1. Mediocre next to the Blades now that they're a free upgrade, with worse AP and strength. **'''Chordclaw:''' This is a Space Marine chainsword: A+1 SU AP-1 D1, unfortunately trash compared to transonic blades. Keep it on the Princeps alone since he can take it along with his blades. </tab> <tab name = "Other"> *'''Cavalry Sabre:''' Found on Serberys Raiders. S+1 AP-1 D1 weapons, mostly a decorative weapon since Raiders are not really a melee unit and only get 2 attacks with it. *'''Clawed Limbs:''' Found on the Raiders and Sulphurhounds, A+2 S+1 AP0 D1, akin to chainswords. Can help clear chaff if you charge after your dogs' primary volley, but don't count on them to do heavy work. *'''Control Stave''': A power maul by another name and hence an Arc Maul but worse, S+3 AP-1 D1. Exclusive to the Skitarii Marshal. *'''Electroleech Stave:''' S5 AP-2 D2, 6s to wound inflict 2MW instead, way more consistent with the new codex. *'''Hydraulic Claw:''' Breacher power fist, Sx2 AP-2 D3 with no penalty to hit. <s> Unfortunately there is no way to boost their damage, as breachers lack {{W40Kkeyword|CORE}}. </s> Guess what fuckers. Dominus-Breacher melee punch is ''in''. *'''Kastelan Fists:''' Better than power fists, hitting at S10 AP-3 with flat 3 Damage, all without any penalty to hit, gains +1 attack per fist with the new codex. *'''Power Sword:''' Available to Infiltrators and Skitarii Alphas. As with any power sword, designed as an anti-marine weapon and shines against heavy infantry in the hands of Infiltrators. More of a fashion statement on Alphas, though. </tab> </tabs>
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