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====={{W40Kkeyword|[[House Griffith]]}}===== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> In the grim darkness of the far future, there is only room for brave knights who charge everything.<br> Thematically, House Griffith are more akin to historical knights with their focus on expensive, well armored, and elite units charging into their enemies to break them with superior might.<br> On the tabletop, Griffith make awesome use of the Knight's ability to simply walk out of combat with lesser foes. This allows you to get in some serious cycle charging turn after turn to ensure your Household Tradition's extra attacks are always active. <br> <div class="mw-collapsible-content"> '''Household Traditions - Glory of the Charge:''' Add +1 to the Attacks characteristic of a model during any turn in which it charged, was charged, or performed a Heroic Intervention. Yes, your Knights now have Shock Assault. While this no longer allows everyone to Heroically Intervene, you do have a Chivalric Vow that lets you do this. A 25% increase in damage output (20% for the gallant), for the melee focused knights this can be the difference between the Baneblade being able to quote βto be or not to beβ at you. '''Warlord Trait - Master of the Joust:''' Your warlord is eligible to declare a charge in a turn in which it Advanced, which is very useful since Full Tilt was re-worked in the 9e codex. Remember that you get advance and charge buffs already. '''Relics - Mark of the Lance:''' When you finish your Charge move, roll a d6; on a 2-3 one enemy unit within 1" suffers D3 mortal wounds, on a 4-5 it suffers 3 mortal wounds, on a 6 it's D3+3. Combine with the knights ability to retreat and charge and you can put out a lot of wounds. '''Stratagems - Dragonslayer (2 CP):''' In the shooting phase or fighting phase, until the end of the phase, add 1 to the attack's wound roll vs vehicles or monsters. '''Tactics:''' </div></div>
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