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Warhammer 40,000/9th Edition Tactics/Leagues of Votann
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===Melee Weapons=== *'''Plasma Axe:''' S+1 AP-3 D1. A power sword by another name. Good for enemies with high armor saves. *'''Plasma Sword:''' S:User AP-3 D1, +1 Attack. An Astartes Chainsword but better. The premiere can-opener for the Votann, you'll make every Space Marine around you green with envy with this. *'''Plasma Blade Gauntlet:''' See those 2 weapons above? Smash them both together and this is what you get. S+1 AP-3 D1, +1 attack. An alternative option for Einhyr Hearthguard, who wield them well since it somewhat offsets the lower number of attacks made per model. *'''Heavy Plasma Axe:''' This weapon has 2 profiles, a ''Strike'' at S+1 AP-3 D2, and a ''Sweep'' at S:User AP-3 D1, with every attack roll making 2 attack rolls. Beserks get these by default, and they're no slouches with them. *'''Forgewrought Plasma Axe:''' A master-crafted plasma axe, with +1 damage. A Kahl has this by default. *'''Darkstar Axe:''' A mutant plasma axe that makes 2 hit rolls for every attack, and damage caused by this weapon can't be ignored by any rules. A strong set of abilities that would be better on almost any other melee weapon listed here, an Einhyr Champion gets this by default. *'''Concussion Gauntlet:''' S+3 AP-2 D2. An autocannon in the palm of your hand. Would be nice to bitchslap marines with this, but you'll struggle to bust their armor with that low AP. Probably best used to bully light vehicles and bikers. *'''Twin Concussion Gauntlet:''' The same as above, but with a bonus attack. A cheap 5 point upgrade for a Beserk model, if you want them to [[Anal Circumference|fist]] a Venom or Sentinel to death. *'''Concussion Hammer:''' Sx2 AP-2 D3, with each attack made at -1 to hit. A thunder hammer by another name. Hearthguard Hesyrs can pay 10 points to grab one of these. *'''Concussion Maul:''' A Concussion Hammer but better at busting open tanks with that extra point of AP. Beserks can replace their Plasma Axes with this, and if you want to smash anything lighter than a Land Raider into paste you cant go wrong. However, beware that you'll be hitting on a 4+. *'''Graviton Hammer:''' A grav-gun, but in a hammer, and only used by a Brokhyr Iron-Master. Sx2 AP-2 D2, with attacks allocated to models with a 3+ save or better doing 3 damage. This neat little toy may make any would-be attackers think twice about bullying your resident repairman. *'''Mass Gauntlet:''' S+3 AP-3 D3, with each hit incurring a -1 to hit penalty. A 10 point upgrade for your Kahl, this hulk hand is perhaps best used to smash up light vehicles or marines, similar to the Concussion Gauntlet, but much better at its job. *'''Mass Hammer:''' The big one. Sx2 AP-3 Dd3+3, with each hit incurring a -1 to hit penalty. A 10 point handheld demolisher cannon for your Einhyr Champion, this little number is custom made to make mince meat of any vehicle or monster foolish enough to block your path. *'''Ancestral Ward Stave:''' S+3 AP-2 Dd3. Your Grimnyr gets this. It's not bad, but its probably best used so your bearded geezer can finish a weak opponent off.
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