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===Command Protocols=== Your newest ability. If your Necron army all shares the same {{W40kKeyword|Dynasty}} and is led by a character you can secretly assign one of six Command Protocols to affect your army each of the first five battle rounds. When activated, you can '''choose one''' of two directives which will buff all models while at least one character is still alive; if you're of a specific named dynasty that matches a specific code, you get both directives at once. Note that this effect is not limited to {{W40kKeyword|Core}} units, so it can buff anything with a matching Dynasty. Also note that in order to access this, all units must be from the same dynasty, excluding Dynastic Agents and Cβtan, meaning you can include the Silent King and still get them. On top of that, you can also pick one protocol that was not chosen (typically it will be only one) and that will be active the entire game (you chose which directive at the start of every battle round as usual). If you want to be cheeky, you can just pick your Dynasty's preferred protocol and have both directives active for the entire game. This goes a long way into making these protocols a lot less dead weight when the Marines get something just as powerful. *'''Protocol of the Conquering Tyrant (Sautekh)''': **Affected unit's aura abilities, as well as MWBD, Lord's Will, and Rites of Reanimation gain an extra 3" range. **Affected unit can shoot after Falling Back but gets -1 to hit when doing so. Basically the Ultramarines Chapter Tactic. *'''Protocol of the Eternal Guardian (Nihilakh)''': **Gain the benefits of light cover if the unit has not moved this battle round (pile in and consolidate doesn't count) - stacks with the Immovable Phalanx custom dynasty trait. **Unit counts as being in defensible terrain (can overwatch on 5s or get +1 to hit in melee). *'''Protocol of the Hungry Void (Novokh)''': **Affected unit gets -1AP to their melee weapons on an unmodified wound roll of 6. **Affected model gets +1S if it charged, was charged, or performed a heroic intervention this turn. *'''Protocol of the Sudden Storm (Nephrekh)''': **Affected unit gets +1M. **Affected unit can do actions and shoot in the same turn. This is <s>broken</s> <span style='color:green'>perfectly balanced (as all things should be)</span> if picked as the one active all the time and can lead you to farm points on points while not sacrificing damage potential. ''And remember, you don't even have to be Nephrekh to have this on all the time'' *'''Protocol of the Undying Legions (Szarekh)''': ** Gain +1 more wounds from Living Metal. Good on multi-wound units. In lists that make great use of multi-wound models, having this active the entire game can really upgrade your survivability. **Can re-roll one die each time you make Reanimation rolls. Good in mass infantry. *'''Protocol of the Vengeful Stars (Mephrit)''': **When each model makes a ranged attack, gain additional -1AP on an unmodified wound roll of 6. **If the enemy is within half weapon range, the target doesn't gain a cover bonus to their saving throw.
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