Editing
Warhammer 40,000/9th Edition Tactics/Tyranids
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Hydra === <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:HydraIcon.jpg|94px|left|]] The Hive Mind's will seeks to overwhelm the opposition with a tide of chitin and teeth. The endless swarm, [[Hive Fleet Hydra|Hydra]] is [[FAIL|odd in that its targets are other Hive Fleets, seeking to cannibalise them to absorb their genetic memory]]. This doesn't have any real advantage in game, as Hydra plays by flooding the board with bodies, and gaining great bonuses while you outnumber the enemy. <div class="mw-collapsible-content"> *'''Hive Fleet Adaptation: ''Swarming Instincts'':''' Each time a model with this adaptation makes a melee attack on a unit that contains less models than its own, add 1 to the hit roll. Vehicles and Monsters count as 5 models. *'''Adaptive''': Add 1 to the move characteristic, and HYDRA models can consolidate 3" more (to a max of 9"). **Never swap this out for the + 3" consolidate trait from Hunt as it's literally the same thing but worse. *'''Hyper-Adaptation''': Feed or Hunt *'''Warlord Trait: ''Endless Regeneration'':''' Regenerate d3 lost wounds on the start of the Command Phase. It can only regenerate itself once per turn, to limit any stratagem shenanigans. *'''Stratagem: ''Critical Mass (1 CP)'':''' One unit can reroll the wound roll in the fight phase so long as their unit contains more models than the target unit. **Says nothing about how many models a MONSTER counts as. *'''Bio-Artefact (Relic): ''Barbworm Infestation'':''' The bearer may reroll their wound rolls for their ranged weapons. *'''Psychic Power: ''Psychic Shriek (WC6)'':''' Group REEEEEEE- Pick an enemy unit either within Synaptic Link range [[Cheese|(remember, this can be extended to infinity)]] or within 18" . Roll one D6 for each friendly HYDRA INFANTRY or HYDRA BEAST model within 3" of that unit, and 3D6 for each HYDRA MONSTER. For each 5+, the unit suffers a mortal wound, to a max of 6. *'''Tactics:''' This is one of the more horde based fleets. The other fleets that aid hordes also help monsters to some degree, but Hydra really is all about the hordes. With that being said, unfortunately hordes aren't the greatest right now for nids as they are too expensive, and some of the other fleets are better at helping hordes in general, in my opinion. With that being said, this fleet wants you to run fast cc infantry like hormagants and ravenors alongside some tougher objective holders to hang in the back. </div></div>
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information