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===HQ=== *'''Corsair Prince:''' Space elf ninja pirate pimp master. Heβs the bastard son of an Archon and Autarch with a bit of Rogue psyker or Chaos Lord thrown in, giving him more toys to play with. He's a versatile choice who can do decently in close combat or shooting with appropriate upgrades. You MUST include one and only one per detachment. He can dip into Divination or Telekinesis (ML1). You now get to customize your Prince with a chosen obsession which can utterly change how he plays or give the army a boost. **'''Collector of Ancient Treasures:''' Prince gets access to the relics lists of Dark Eldar, Craftworlders and Harlequins. ''Sweet'' In addition any character from the same detachment can make one weapon Master-Crafted for 10pts. Note taking the Uldanorethi Long Rifle with a jetpack (which gets you relentless) lets your prince jump around taking AP3 pot shots at people as he pleases. ***''' Relics worth noting: ''' ****''' Spirit Stone of Anath'lan''': reduce the warp charge points of a power by one in trade of your rune armour save. My what save? I'm a pirate, I don't need rune armour. 15 points well spend without risk. ****''' Shard of Anaris''': Combined with the Head Takers coterie (which you'd have to put him in then), you become a Challenge MONSTER. 5 Attacks, rerolling one's to hit (Coterie in a challenge) fleshbane with instant death. Going from ''Nice deathstar'' to ''What deathstar?'' in - hopefully - one round of combat. Check the look on your Tau buffmanderstar when you wipe half his unit in a challenge. Also note that the S+2 is also great, because you suddenly are strength 6. Shame it has no AP, but hey. You take some, you get some, right? ****''' Armour of Misery''': although you already have a 4+ save, and a 2+ invul (25 point shadowfield? I'd take it any day!), so the save's aren't interesting, but the -2 Leadership is great. Fear in the bargain is great, but with the amount of Ignores Fear special rules... Just stab them already. Take the mask of secrets instead. I'd rather have fearless - which in turn makes a roll of 2 or 3 on the perils chart a lot friendlier. ****''' Cegorach's Rose''': A harlequin kiss with master-crafted and shred? On a prince? Hilarious. Fun option, but I'd rather take the Void Sabre. If you do take this, don't forget to roll the Kiss of Death attack first. The weapon can reroll ONE hit per round of combat, why not on your best attack? ****''' The mask of Secrets''': YES. Take my bag of yes's, and get out. Really. This is GREAT! -2 leadership in a 12" bubble to enemy units is amazing already, but the icing on the cake: ''fearless''. Your prince will be fearless. 15 points for fearless is worth it already, and the bubble is just a nice bonus. Also a must if you run a psyker prince or add a void dreamer to his unit, as fearless renders the rolls of a 2 or 3 practically useless, as you cannot be pinned and cannot go to ground if you have the fearless special rule. ****''' The storied sword''': Quite alright weapon, but not worth it. Let's think this through: a rending frost sword (Void Sabre) for 20 points, make it master crafted for 10 points, or a master-crafted frost sword for 25 points. Nope. Not worth it. If you want this, get yourself a void sabre and upgrade it to master crafted, thanks to the prince's collector trait. **'''Reaper of the Outer Dark:''' Your prince gets ''Rampage'' and any unit can take the ''Rage'' rule for free, but are forced to declare charges against enemy units within 8" even if you shot against another unit. Nice way to trickshot a charge, if for nothing other than the look on your opponents face when you wipe out one unit with pistols, then charge and wipe out a second unit in the assault phase. **'''Seeker of Forbidden Pleasures:''' Your way to bring back Duke Sliscus. He gets a roll on the Combat Drugs table, and unlock combat drugs for the rest of the army for 15 points a squad. Better drugs than the dark kin at all. **'''Survivor of the Endless Darkness:''' Your Prince gains IWND and FnP (5+), but if he ever fails a IWND roll he pins himself due to being old as fuck. In addition, your other characters may buy FnP for 10 points. Stronger on Cloud Dancer or other Jetbike units because most medium strength shooting will be ignoring your FnP, but it seems to work for Dark Eldar most of the time, so it might work for us. If you're fighting Craftworlds, don't bother, they've got a ridiculous amount of S6, but against any other army, most generals don't want to have to commit their heavy weapons to dealing with the lower toughness segments of an army. Ally with Craftworlds and bring Wraithguard. See which guys your opponent chooses to shoot. **'''Traveller of Forgotten Paths:''' The prince can ''Deep Strike''. Furthermore any Character in the army can buy a multiphase key generator for 25 points, using it instead of shooting they can deploy a webway portal onto the table, creating an entry point for non-vehicle reserves, and an exit point for any which is NOT falling when they come into contact with it, but are placed into Ongoing Reserves instead. Then can re-enter the table from another webway portal or from whichever method they would normally use. **'''Wielder of Profane Powers:''' gain +1 ML, which can become Mastery 2 if you bought the generic upgrade that Princes get. They open up Malefic Daemonology to all psykers in the detachment, but must also generate at least one Malefic power for themselves. Remember too that any Psyker that isn't a Daemon suffers a Perils on any double when using Malefic. So overall a very meh choice. ***In addition, they replace the '''Eye of She-Who-Thirsts''' result on the perils table with '''Lust for Dark Power''' where for the rest of the game they must always attempt to cast a Malefic power each turn using ''at least'' two warp charges. If they somehow cannot (like other psykers hoovering up the charges before the Prince tries to cast) the Prince automatically becomes pinned. This is a difficult balance: take a malefic power, and hope for something useful, or just take the risk you're going to roll a 6 and perils on any double. It's better than some of the other options, anyway. More useful if your prince is already a Psyker, as otherwise he's just going to be demon summoning the whole game, which isn't necessarily a bad thing, but there are better obsessions to take if you aren't trying to avoid one result on the Wild Psyker perils chart. Also note, that you're most likely going to be building your army around whatever the Prince chooses as his obsession, as for four of these options, you have to pay points for them. Choosing the wrong specialisation can make or break an army. *'''Corsair Void Dreamer:''' Corsair Farseer, but (usually) nowhere near as good and you can only take 1 per detachment.<s>((?) this must be from a previous edition, in IA: DoM 2E, it doesn't stipulate any such restriction on the void dreamer, only the prince.)</s> it says 0-1 in the unit title. Has some fairly average psy-powers (Mastery Level 1, but upgradeable to ML3 for 20pts per lvl...90pts total). Must select at least one power from the Aethermancy list, but can dip into Divination or Telekinesis. Aethermancy is a very powerful discipline but the Corsair Psyker have their own PoW. The balance is difficult, when you risk seeing half of your army pinned or falling back (and corsair VERY much dislike regrouping). However there are the same wargear options of the prince so you can customize as you wish, though he cannot take a Jetbike. The Select Powers and Another Take have been moved to the Psychic Powers section, made more sense to have it brought up earlier and in the specific section. *'''Corsair Baron''' 30pts and can take everything your Prince can sans his lofty titles. He has to stay with a group of guys from Elites or Troops and if you give him a bike you must put him in a bike squad. So you essentially have to leave a squad out of their Venom/Falcon. Or you put him in a group of bikes (maybe with a Shadowfield...and a lucky roll on Divination could land you a 2++ rerollable), give him some melee and throw him in a Malevolent Band (with the aforementioned Shadowfield to help your weak ass T3 guys into combat), he's damn versatile.
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