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Warhammer 40,000: Kill Team (HoR)/Tactics/Dark Angels(7E)
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==Leaders== *'''Sergeant''': Your utility footslogging Sarge, with an option to grab a Jump Pack so he can take more Assault Marines. 10 Points gives him +1 Ld/A, which is only kinda useful as it only lets you buy a Storm Shield. Otherwise similar to the Codex sarge aside from the loss of the Teleport Homer and special ammo for the Infravisor. His special gear's pretty neat, but at the end of the day, you're bringing him to be cheap and spend more on the other units. *'''Deathwing Terminator Sergeant''': Your basic Deathwing Leader that makes other Termies Core. His big role is to be assaulty, as he can only grab claws or the hammer/shield. 5 Points ups him to a Deathwing Champion and replaces his weapons with the Halberd of Caliban, which is decent, but forces you to only be useful in combat. *'''Knight Master''': You get to grab the boss of the deathwing Knights, also alows you to take core terminators like the basic DW Sarge. You get the wicked Flail of the Unforgiven, HoW, and Fortress of Shields. The issue with taking this pure melee leader is that he's barbarically expensive, but he gets all the brutal tools to do it with. Pack him if you plan on stomping things from within the enemy ranks, because he needs to kill things to make his worth back. *'''Ravenwing Sergeant''': The basic Ravenwing Leader that allows for bonus bikers, acting like a pseudo-Black Knight with options. Aside from the basic gear, he can also purchase a Plasma Talon or a Grenade Launcher for your bike and buy a Melta Bomb (Not likely to be used without Transports), Infravisor (Situational), or Digital Weapons (A slightly welcome idea). Definitely more utility here for any army. *'''Ravenwing Huntmaster''': The slightly more elite version of the Ravenwing Sarge without the extra bikers option. In exchange, he actually gets the statline and gear of the Black Knights. Otherwise, he's about the same, barring his ability to replace his Corvus Hammer for a Power Maul or Power Sword, but those trade off Rending for some better stats. 5 Points upgrades him to Ravenwing Champion and lets him grab a Blade of Caliban instead of his hammer. *'''Lexicanium''': A ML1 mini-Librarian with the option to be more like a Librarian for 20 points. He has to buy a Psychic Hood in order to protect his men, which means take it against a good deal of the armies besides Necrons, DEldar, and Tau. He can get either Prescience, Flame Breath, Assail, and Psychic Shriek. Prescience tends to be the most chosen option, as it grants his team much-needed support on the shooting. *'''Warden''': A Veteran aspirant to Chaplain, they can spend 20 to become a full-fledged Chaplain with reflecting statline. They give all units within 6" Zealot and can buy a [[Rosarius]] for a hefty 25 points. He also gets access to the Porta-Rack, which is only of passing interest since you have so few Characters on-field and Fear is pretty much useless on most armies. *'''Scout Sergeant''': About the same as the basic Sergeant, but as a Scout. He can grab a CCW or Shotty if he needs to make a stand, a sniper to pair with the Camo Cloak for proper snipery, and basic special-issue gear. Keep him to some cover and get to shooting, since combat is pretty much out of the question.
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