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Warhammer 40,000: Kill Team (HoR)/Tactics/Tau
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==Special== *'''Kroot Shaman''': A surprising new add to the list, you finally get a Psyker to throw into your army. His choices are limited to Prescience (for fire support), Scrier's Gaze (skip this, the only possible use it has is the Mysterious Terrain), Forewarning (a decent save for a gang in the open), Psychic Shriek (to murder mobs), or Mental Fortitude (free Fearless means that you'll always find a way to strike back, though locking a model in melee is a bad move). Other than that, he's pretty much a Kroot that you can only take 0-1 of. *'''Stealth Shas'ui''': 10 points cheaper than the leader, but can only take a Fusion Blaster and the Bonding Ritual. Grab him if you plan to sneak around and make some alpha-striking. *'''Vespid Stingwing''': You buzzing friends who can fire rather comfortably against the MEQ and can also become a nuisance by charging and then breaking at any time. Of course, that FC upgrade up top is a very nice grab, especially for a Stingwing army, where you're taking the bugs en masse. *'''Broadside Shas'ui''': The other 0-1 hard-capped choice who just happens to tote the biggest guns ever. He come only with the big rifle, so you'll have to pony up some more in order to grab the second rifle/missile set, but can still swap his Heavy Railrifle for HYMP. Aside from that, he can also grab 0-2 drones of any kind he wants, making him the flat-out most expensive choice in the codex. Use only if you're seriously needing the big firepower. *'''Sniper Drone Team''': A Marksman can grab 1-3 Drones to form a special squad that'll only fill up one FOC slot. The drones are disposable like the Drone Squadron as campaigns allow them to recover on a 2+ if they die, meaning that they can totally move wherever they want and fire without fear. The issue is that the entire squad is Non-Learning, meaning that the marksman is now unable to better himself in a campaign. *'''Crisis Shas'ui''': Cheaper than the Shas'vre, but keep the same trademark versatility of the battlesuit. The only losses he takes is the Leader wargear and the non-weapon upgrades aside from the Bonding Ritual.
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