Editing
Warhammer Army Project/Bretonnia
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Expansion Magic Items=== '''''Weapons''''' *'''Sword of the Quest:''' 25pts. Questing Vow only. Pretty handy that you can use this as a hand weapon or a greatweapon, but whichever way you go gives you Ignores Armor. Awesome. *'''The Wyrmlance:''' 30pts. A flaming lance that's only usable when mounted, but it provides an S3 breath weapon. Scary good, since you'll be able to mess with mobs a little. *'''Birth-Sword of Carcassonne:''' 25pts. This sword adds +1 to Strength and forces enemies to reroll armor saves. Not bad for managing lesser forces. *'''Heartwood Lance:''' 25pts. Another lance is only usable on horseback, this lets you reroll to wound, which is pretty meaty. *'''Lance of Artois:''' 10pts. Yet another lance only usable on horseback, but this one suffers hard. It only grants Killing Blow on the charge, which means it will fall flat against monsters and heroes. '''''Armour''''' *'''Armour of the Midsummer Sun:''' 35pts. Heavy armor that deals a -1 to hit with both melee and missile weapons, making it strong against most mundane weapons. However, this is useless against some spells and artillery. *'''Gromril Great Helm:''' 30pts. A dwarfy 6+ helmet that lets you reroll armor saves. *'''Armor of Agilulf:''' 25pts. Heavy armor and shield as well as WS10?! BY THE LADY! *'''Grail Shield:''' 15pts. Grail Vow only. This adds +1 to the Ward provided by the Blessing of the Lady. *'''Orcbane Shield:''' 15pts. This shield forces Orcs and Goblins within 12" of the bearer to fail their Animosity rolls on a 1 or 2. The issue with this is how at this range they'd already be stuck in. *'''Gilded Cuirass:''' 10pts. Grail Vow only. Heavy armor with 6+ regen. A good way to keep kicking. '''''Talismans''''' *'''Holy Icon:''' 40pts. Grants Immunity (Psychology) and Magic Resistance(3). *'''Insignia of the Quest:''' 25pts. Questing Vow only. This provides a 3++ Ward, but only on the bearer's last wound. Unlike most items with a similar rationale, this actually works even against a multi-wound hit that would have otherwise killed them. *'''Token of the Damsel:''' 20pts. Lord or Paladin only. Ignore the first wounding hit suffered before breaking, just like a certain CRB item. *'''Braid of Bordeleaux:''' 5pts. Grants Aquatic to the bearer and any attached unit. *'''Mantle of the Damsel Elena:''' 10pts. Grants immunity to poison and Killing Blow, which is a modest gift. '''''Arcane Items''''' *'''Sacrament of the Lady:''' 40pts. Adds +2d3 die to the Power Pool each magic phase, but you have to roll 1d6 at the end of each magic phase - a 1 means it went out and no longer works. *'''Verdant Heart:''' 40pts. Adds +d3 to the casting roll of any Life spell. Quite useful since you want your few strong men to last. *'''Prayer Icon of Quenelles:''' 45pts. give +1 to the Blessing of the Lady saves. *'''Potion Sacre:''' 10pts. A cheap potion that gives +1 to a single casting or dispel die once per game. '''''Enchanted Items''''' *'''Mane of the Purebreed:''' 30pts. This requires your model to ride a horse (and only a horse, so no pegasi or unicorns), and this grants the bearer and any attached ponies +1 Strength, which...well, it helps for trampling. *'''Antlers of the Great Hunt:''' 10pts. Lord or Paladin only. Let's you roll 3d6 and drop the lowest on a Pursue roll, which lets you crush the enemy further. *'''Battle Stone of The Marquis:''' 15pts. One use. give +3 attack. '''''Magic Standards''''' *'''Valorous Standard:''' 25pts. Knight's, Questing, or Grail Vow only. This grants your unit Empire-style Leadership rolls, which is great. *'''Twilight Banner:''' 25pts. This grants a unit Ethereal for a turn, which can help with focusing on a single unit. *'''Conqueror's Tapestry:''' 25pts. A truly combat-focused standard, this adds +1 to Combat Resolution for any enemy units killed in melee or in pursuit. The iffy bit might be whether this makes ALL kills qualify or just the ones the bearer's unit made. *'''Banners of Chalons:''' 10pts. Enemy units cannot Stand and Shoot as a charge reaction, which is incredibly useful against gunlines and archers.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information