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===Hell-Forged Artefacts=== *'''Dark Mace of Death: Magic Weapon''' 60pts. A weapon that gives KB while also giving a single-use instant wound to all models in b2b, wielder's own mount included. *'''Obsidian Blade: Magic Weapon''' Grants hatred and piercing 2, letting you mock heavy armour for only 25 points. *'''Mask of the Furnace: Magic Armour''' 55pts. 6+/4++ with Fear and Immunity to flaming attacks. *'''Armour of Bazherak the Cruel: Magic Armour''' +2 Heavy armour that grants magic resistance(2) sounds nice, but at 50 points, it's a bit lacking. Especially since it lacks a general Ward, that means that dueling weapons can run it down. *'''Stone Mantle: Talisman''' 30pts. Sorcerer-Prophet, Overlord, Daemonsmith, or Despot only. Adds +1T but as a price robs -1I. Granted, most of your army's already trapped at I2, so this won't mean much unless you fight other dwarfs. *'''Chalice of Blood and Darkness: Arcane Item''' 50pts. Strip d3 dice each from each side's magic pools during the magic phase. If both sides lose 1, your bearer eats an armour-negating wound; on a double 6, the bearer recovers a wound. *'''Daemon Flask of Ashak: Enchanted Item''' 100pts. Single-use 18" bubble of panic that instead deals 1d6 immediate wounds to Buildings, Chariots, and War Machines. *'''Black Gem of Gnar: Enchanted Item''' 25pts. Single-use ability to stop the bearer and another guy in b2b from fighting in close combat for a turn. Your buff wizard Stops that armor-negating lord or monster with bodying your full-plate elites. *'''Gauntlets of Gazrakh: Enchanted Item''' 20pts. Adds +1S, but if the bearer rolls a 1 to hit, they attack a friendly model in b2b. *'''Banner of Slavery: Magic Standard''' 30pts. All Hobgoblins, Orcs, and Goblins within 12" of this banner are immune to panic. If you plan on spamming greenskins, then you'll want this to keep them together.
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