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===Lords & Heroes=== ====Special Characters==== *'''Hobgobla Khan:''' 250pts. The notorious leader of the steppes and leader of the Hobgoblins. On top of the basic Khan stuff, he becomes the mandatory general and makes Keshig core while being open to mounts. His bow gives 3 shots, each dealing d3 magical S5 hits, and his mask gives a 5++ ward and 18" inspiring presence. *'''Ghazak Khan:''' 250pts. Wolf-riding Hobgoblin mercenary. He has fear and forces units he charged to accept his attacks. His weapon is a nightmarish thing with d3 wounds and piercing 3 while his helmet gives him a 4++ ward and magic resist 1 after he is wounded while giving double strength against the fool who wounded him. *'''Oglah Khan:''' 90pts. Another khan on wolf-back. He forces his unit to pursue enemies and adds +d6" to their pursuit rolls. He's also 20 points more than an equally-equipped chieftain. ====Generic Characters==== *'''Khan:''' 80pts. The first thing you'll realize that these gits are regular goblin bosses +1. With WS6, BS5, and S4 T4, they're capable of bringing a fight, and they have the Black Orc ability to silence animosity checks in units "6 around him. While the rest of the army can't be this 'ard, this guy's a necessity in any army. Thankfully, his loadout's versatile enough to welcome any army choice. *'''Chieftain:''' 45pts. Since he's your only BSB, you'll need to haul him along. Thankfully, he's about as diverse in loadout as the Khan. Chieftains will often be leading your more elite wolf riders so they don't stall to animosity. *'''Shaman Elder/Shaman:''' 145/60pts. These wizards are far more versatile in their magic than the O&G shamans. Aside from their native lore of Spirits, these guys can also take the Lores of Fire, Heavens, Beasts, and Shadow. However, that's about where the use for shamans ends; no unit can take their leadership score and they can never be the general, meaning that you're gonna be paying for full-time spellslingers. Thankfully they can both be put on a Wolf, meaning you can get some decent mobility around the board. ====Mounts==== *'''Giant Wolf:''' These wolves are the same as the O&G wolves. They can be equipped with barding for extra protection. *'''Dire Wolf:''' Khans only. They're just bigger and badder wolves. Lets you ride with the Scorpion Rider to keep them in line.
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