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===Lords & Heroes=== ====Named Characters==== Unlike most other WAP armies you don't get a supreme ruler of your race or supreme wizard character. Instead, you get lots of ranged characters. *'''Darahma, the First Avatara and God-Hero of Ind''': The Indian version of Sigmar, a man-made Deva who united the Kingdoms of Ind against the devils who aren't daemons. Darahma is a mix of Maharaja and Deva, having all the leading powers of the former and all the powers of the latter without drawbacks. He's at home with archers, as his special longbow fires four Exploding flaming S5 hits and has a single-use arrow that gives you a big blast. *'''Karishna, The Current Avatara''': He's just as much of a leader-Deva as Darahma, but comes with the benefit of being a level 2 wizard of Light/Heavens/Devas and has the Sudarshana Chakram. He's also a bit better in melee, striking at I7 with WS7. *'''Urjana, Master of the Bow''': This guy's your ultimate sniper. While no Deva, he has a magic longbow with Killing Blow and can make a decent meatshield as all melee can only hit him on a 6. Throw him on a chariot and get him stuck in for even more frustration. *'''Mhogli, the Beastmaster''': Jungle Book reference, obvi. He rides upon Shere Khan and thus gets Terror while forcing enemies to re-roll all psychology tests he triggers(this will change). His spear is also pretty scary as it gives Armour Piercing (1) and d6 wounds, which can be freaking scary on the charge. *'''Parashuruma, the Holy Slayer''': An absolutely deranged Kingslayer. He's only Warrior Caste, so he lacks the protection most HQs get. Not that he needs it, as he has Immune to Psychology. He's the through-and-through challenge monstrosity, having Hatred and an axe with S+2 and Killing Blow that triggers on a 5+. Additionally, he grabs 100 Victory Points for every character he murders. ====Generic Characters==== *'''Maharajah''': Noble Caste. At 100 points he is your generic Lord level general you all know and love he comes with Light Armour and a Hand weapon. He has a wide array of options available to him that can make him a decent in combat without breaking the bank on Magic Items (the Morning Star stands out as a nice option at 3pts which still allows him to take a shield). He comes with the Unswerving Loyalty Special Rule which allows any unit within 12" of him with the Caste rule to detract D3 from the result of any LD test. This rule counterbalances some of the moral issues of the Caste system and can make any he is in virtually unbreakable. *'''Rajah''': The Hero-tier Maharajah and your lone BSB. The fact that he loses so little compared to the Maharajah is a bit perplexing, but it also means that you can totally buy cheap heroes and then grab more bodies to protect them without feeling guilty about buying a lesser version of the Lord. *'''Eldritch Guru/Guru''': Your standard Lord level caster. He may take the Lore of Fire, Heavens, Light, Life, or Devas. Note he does not have the Caste system rule and instead has the Spiritual Leader rule which means he can join any unit regardless of Caste and does still benefit from rules that apply to models with the Caste special rule. Additionally, this rule allows any unit he is in re-roll failed LD tests. His Spiritual Leader rule can grant the LD resilience your Lowborn and Warrior Caste units need but like all other human casters, he has no real combat ability so don't chuck him away. *'''Brahmir''': Greater Not!Daemon of the Creator. Similar stats to a Lord of Change (still can put up a frightening fight), he is a spellcaster among Devas, knowing only Lore of Life and can be upgraded to level 4. Has an aura that resurrects Caste units(get more value when resurrecting elites). A compliment to make any unit hard to annihilate. *'''Vaishna''': Greater Not!Daemon of the Preserver knows the lore of Light and has a Ward save Aura. While the Brahmir is best suited behind the front lines, the Vaishna's the Deva you want to send into combat and grant your lowborns at least have a chance of lasting a round. *'''Shaivi''': Greater Not!Daemon of the Destroyer, The Melee Beast Deva and fire mage. He gives an aura of Frenzy and offers 6 S6 attacks at WS9, a real treat. Pars will with great weapons, Bengal Riders and give Shaivi his trident, then let them rampage through. *'''Beastmaster:''' Lowborn caste beast handler that can be accompanied by Tigers or Panthers, whom they can then set loose onto the battlefield. The tigers are stronger with WS 5 and S5, but the panthers are M9 and three attacks at I5, If you want this guy to actually keep up with those pets, buy a Bengal Tiger to ride on. They allow a re-roll to leadership test and stubborn to all nearby animals and their riders. Helpful to control elephants. *'''Vishkanya''': A race of snake women with poison comparable to Skaven Assasins. She is your generic Assassin Hero with poisoned attacks, occasionally dealing a wound when injured. ====Mounts==== *'''Warhorse:''' Horses are horses. Yours are no different. But maybe they should be since horses don't handle tropical weather so well. Meh. *'''Throne Bearer:''' Like Dwarfen Shieldbearers, your Maharajah can be placed on a throne carried by elite warriors and contribute 4 models to the rank bonus of the unit. *'''Royal Elephant:''' A bulldozer mount and high leadership make them more controllable. Still, a chance to send your general deep into enemy territory or running back home like a sissy, though with the Maharajah's skills and a nearby Beastmaster that won't be an issue. *'''Royal Chariot:''' Your special chariots. lets you ride with other Royal Chariot.
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