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====Generic Characters==== *'''Norse King/Jarl:''' Your classic beatstick HQ. Norse Kings got a statline slightly below the Exalted Hero of Chaos and Jarl are above Marauder Chieftain. Jarl can be a BSB, but you would prefer a Skald for a foot unit if you can afford it, as then the Jarl can take more magic items. They can use quite a variety of playstyles while also being great beatsticks. *'''Vikti/Seer:''' The Wizards of the Norse. Their lores are Fire, Beasts, Heavens, Shadow, or Death. *'''Skald:''' 70pts. A Norse Musician in the way that Wood Elves have dancers and also a BSB. They can become a unit's musician (letting you cheep out on 10 points) and can use one of three songs. Unlike the Warrior Priests, these are all single-use (+1 attack, Stubborn and Immune (Psychology), or +1 to wound rolls) per unit and last for a single round, use them wisely. Taking a Skald for an on-foot deathstar is points well spent. *'''Valkyries:''' 70pts. The Mythical Warrior Maidens who take the slain up to Valhalla, aka what [[Valkia the Bloody]] is without the [[Khorne]]. Like Valkia, they are fast-moving overseers, acting as a secondary general with a 6" Inspiring Presence. Keeps the human army in line over a wider distance. *'''Ulfjarl:''' 175pts. A lone werewolf with Werebeast stats except with WS 6, but also the ability to hide in any unit like a Skaven Assassin, providing a frightful monster to an unassuming unit of Vikings. Sadly can only equip a single Talisman as its only magic item option. *'''Beastmaster:''' 35pts. one the same reason you take Master Moulder in Skaven. Joins War Wolves, Ice Wolves, or Snow Trolls as Mixed Units, not only 8ld to a unit that not always near the general, but also giving them the Devastating Charge rule.
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