Editing
Warhammer Underworlds
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Sepulchral Guard==== The remains of several of Shadespire's unfortunate inhabitants, now turned to the service of Nagash in the hopes that he will forgive their insolence (and put them out of their misery). Their boss was once the last Lord Marshal of Shadespire. Skellington Skwad weighs in with 7 dead guys; there's Spear McGiblets the leader who, despite the cool models armor and spear, needs to hide like a <s>bitch</s> boss at the back because only he can resurrect your dead undead. Did we mention that re-animating two skellymans makes him Inspired? Put simply if you play this band you will activate Boss Skellington most of the 12 actions, and striking the right balance between moving your squishy guys forward to let them get krumped, bringing them back in their more powerful form and actually activating them to have them do shit will win or lose you the game. There's 2 hero guys, basically skeleton warriors - a mace dude (The Prince) and the sword dude (The Champion) - these guys can actually get shit done and benefit from the better upgrades. They can be resurrected by Spear McGiblets which as is normal (for animated necromantic skeletons) Inspires them. Then there's the remains of Farmer Maggot with his kick ass scythe. This can hit all adjacent foes giving you some area of attack. Finally there's 3 petitioners which at the moment are the worst models in the game - move 2, piss poor attacks. In fact most of your dudes attacks and defence are rubbish, however the upgrades let you take extra attacks or let you get support on actions even if you don't have the models in the right place. Arena Mortis: Beastgrave was strange for many players, as Sepulchral Guard and the rest of the Shadespire warbands were no longer in print due to GW's season system. This sidegame, which gave mostly non-competitive cards that were made for Arena Mortis that you could include in your regular warbands, were chock full of cards which had keywords that directly benefitted the Sepulchral Guard warband. Not only that, but it gave a buffed/changed version of McGiblets. If you want to play Sepulchral Guard, try your damndest to get Arena Mortis: Beastgrave before it is out of print, because it will totally change your entire warband. By having 7 models combined with McGiblets' ability to move 2 other skeletons allows you to zerg your opponent and capture objectives. Just be aware that the skeletons are pretty squishy and most warbands won't have much trouble smashing through them - just as well they get back up! Building your deck with the right mix of upgrades and reactions and knowing when to play what to get the most mileage out of your bonebags isn't easy but is really satisfying when it does work.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information